DISC SLOT: DAN EFERGAN
They make the games we love, but what do they play for fun? We ask developers to pick their faves from Xbox history. This month: Dan Efergan
As a kid, when I saw Paperboy, it filled me with wonder. I dreamed of taking a turn down one of the roads, and riding off into a digital sunset. However, when I finally got to play it I was highly disappointed. It wasn’t until I bought an Xbox and a copy of GTA3  that my childhood dream was fulfilled. Like everyone I loved the mischievous chaos of the game, but I also found myself pointing at a hill and just driving there, or stopping to enjoy my long sought-after sunsets. The whole world breathed life. It’s easy to forget quite how remarkable this was back then. With Xbox 360, I did my time on COD, GTA, Halo  etc. But it was indie games like Limbo , Braid  and Fez  that sucked hours of my life. Limbo and Braid just oozed emotion. They provided a form of storytelling more akin to poetry, and still affects my approach to game-making now. Braid is one the rare examples where the mechanic delivers the beats of the story. And then Fez, one of my favourite games of all time. I just got lost in it. Avoiding YouTube I meticulously worked my way through every puzzle, late into the night, drinking bourbon surrounded by bits of paper with notes, decoded languages, references to clues. I hadn’t done this since the
Sierra games of the 1990s. That’s what I love about Xbox. It’s a catalyst to so much joy and wonder.