They make the games we love, but what do they play for fun? We ask de­vel­op­ers to pick their faves from Xbox his­tory. This month: Dan Efergan

XBox: The Official Magazine - - CONTENTS -

As a kid, when I saw Paper­boy, it filled me with won­der. I dreamed of tak­ing a turn down one of the roads, and rid­ing off into a dig­i­tal sun­set. How­ever, when I fi­nally got to play it I was highly dis­ap­pointed. It wasn’t un­til I bought an Xbox and a copy of GTA3 [1] that my child­hood dream was ful­filled. Like ev­ery­one I loved the mis­chievous chaos of the game, but I also found my­self point­ing at a hill and just driv­ing there, or stop­ping to en­joy my long sought-after sun­sets. The whole world breathed life. It’s easy to for­get quite how re­mark­able this was back then. With Xbox 360, I did my time on COD, GTA, Halo [2] etc. But it was in­die games like Limbo [3], Braid [4] and Fez [5] that sucked hours of my life. Limbo and Braid just oozed emo­tion. They pro­vided a form of sto­ry­telling more akin to po­etry, and still af­fects my ap­proach to game-mak­ing now. Braid is one the rare ex­am­ples where the me­chanic de­liv­ers the beats of the story. And then Fez, one of my favourite games of all time. I just got lost in it. Avoid­ing YouTube I metic­u­lously worked my way through ev­ery puz­zle, late into the night, drink­ing bour­bon sur­rounded by bits of pa­per with notes, de­coded lan­guages, ref­er­ences to clues. I hadn’t done this since the

Sierra games of the 1990s. That’s what I love about Xbox. It’s a cat­a­lyst to so much joy and won­der.

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