XBox: The Official Magazine - - OXM INVESTIGATES -

For­mat Xbox One | Re­lease 2016 Play­dead is a mas­ter at telling sto­ries. Both In­side and its pre­vi­ous game,

Limbo, tell their sto­ries with­out a sin­gle piece of di­a­logue. In­stead they rely on su­perb en­vi­ron­men­tal de­sign and the player’s in­ter­ac­tion with said en­vi­ron­ment to get their story across. In the case of In­side, when the story con­cludes you’re left with a mix­ture of feel­ings and un­sure as to what the hell just hap­pened. Then you start to ques­tion your role as a player within it. So few games un­der­stand how to do en­vi­ron­men­tal sto­ry­telling well, but

In­side is pos­si­bly the best ex­am­ple.

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