Format Xbox One | Release 2016 Playdead is a master at telling stories. Both Inside and its previous game,
Limbo, tell their stories without a single piece of dialogue. Instead they rely on superb environmental design and the player’s interaction with said environment to get their story across. In the case of Inside, when the story concludes you’re left with a mixture of feelings and unsure as to what the hell just happened. Then you start to question your role as a player within it. So few games understand how to do environmental storytelling well, but
Inside is possibly the best example.