Monster Hunter World
Publisher capcom / Developer capcom Capcom’s creature feature comes to Xbox Capcom’s odd-ball beastie hunting RPG has been around for a while, but this is the first time it’s come to Microsoft’s console, and we’ve been loving it. For those who’ve never experienced the series’ campy brand of dino slaughter, here’s a typical session of Monster Hunter World. After creating a hunter with the game’s awesomely exhaustive character creator, you head out into thick, humid jungles, prehistoric deserts and gloriously gaudy coral-strewn canyons with the goal of killing or capturing critters. You then have to scour the land for telltale signs of your target monster – footprints, claw marks on rocks – before you finally track down the furry, feathery or scaly culprit.
You then enter into a lengthy fight to best the beast. It’s not all about the killing though, you’ll get plenty of missions to study or non-lethally capture monsters for research purposes too. The game can feel daunting to newcomers, with some involved RPG elements, but its expansive world, beautiful visuals and elaborately animated monsters are wonderfully distracting and time spent with the game is truly rewarding. With an utterly convincing eco-system, in which you’ll witness those dinos quite happily existing around you, MHW is, if you’ll excuse the irony, captivating.