Mon­ster Hunter World

XBox: The Official Magazine - - GAME OF THE YEAR AWARDS -

Pub­lisher cap­com / De­vel­oper cap­com Cap­com’s crea­ture fea­ture comes to Xbox Cap­com’s odd-ball beastie hunt­ing RPG has been around for a while, but this is the first time it’s come to Mi­crosoft’s con­sole, and we’ve been lov­ing it. For those who’ve never ex­pe­ri­enced the se­ries’ campy brand of dino slaugh­ter, here’s a typ­i­cal ses­sion of Mon­ster Hunter World. Af­ter cre­at­ing a hunter with the game’s awe­somely ex­haus­tive char­ac­ter cre­ator, you head out into thick, hu­mid jun­gles, pre­his­toric deserts and glo­ri­ously gaudy co­ral-strewn canyons with the goal of killing or cap­tur­ing crit­ters. You then have to scour the land for tell­tale signs of your tar­get mon­ster – foot­prints, claw marks on rocks – be­fore you fi­nally track down the furry, feath­ery or scaly cul­prit.

You then en­ter into a lengthy fight to best the beast. It’s not all about the killing though, you’ll get plenty of mis­sions to study or non-lethally cap­ture mon­sters for re­search pur­poses too. The game can feel daunt­ing to new­com­ers, with some in­volved RPG el­e­ments, but its ex­pan­sive world, beau­ti­ful vi­su­als and elab­o­rately an­i­mated mon­sters are won­der­fully dis­tract­ing and time spent with the game is truly re­ward­ing. With an ut­terly con­vinc­ing eco-sys­tem, in which you’ll wit­ness those di­nos quite hap­pily ex­ist­ing around you, MHW is, if you’ll ex­cuse the irony, cap­ti­vat­ing.

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