As­sas­sin’s Creed Odyssey

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Pub­lisher Ubisoft / De­vel­oper Ubisoft It’s all Greek to us… a su­perb open-world RPG If we thought last year’s Ori­gins couldn’t be topped, the lat­est As­sas­sin’s Creed just a year later has im­pressed us might­ily with its foray into An­cient Greece, and yet fur­ther into open-world RPG ter­ri­tory. Not only is its map vast, its vi­su­als beau­ti­ful and cap­ti­vat­ingly authen­tic, but it has ut­terly en­gaged us with deep sto­ry­telling, won­der­fully drawn char­ac­ters and a plethora of mis­sions and ac­tiv­i­ties that could keep us play­ing un­til the next As­sas­sin’s Creed. And that’s an­other two years off.

Kas­san­dra’s, or Alex­ios’s, story al­lows for both a fluid and open style of pre­ferred play but also at its core con­tains a won­der­ful tale of re­venge against an all-con­trol­ling cult re­spon­si­ble for his or her trau­matic child­hood events. Slick and in­tu­itive com­bat, free-run­ning flu­id­ity, as­sas­sin-sneak­ing, ship com­bat, horse-rid­ing, ex­plor­ing and puz­zling – it all adds up to an im­pres­sive though never over-reach­ing ex­pe­ri­ence. Ori­gins may have in­no­vated much of what you can do in Odyssey, but this sim­ply gets every­thing right. NPC en­coun­ters are richly re­ward­ing, while the nar­ra­tive branch­ing does enough to make you feel as though you’re mak­ing your own ad­ven­ture. And Spar­tan-kick­ing en­e­mies off cliffs will never, ever get bor­ing.

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