The conceit of the multiplayer is that it’s the Agency’s training program, with each map being a simulated combat arena, and the aesthetic reflects that. The floor, and the few other indestructible elements of the environment, have a
Tron- like, wireframe look, as do elements of the background, such as the asteroids floating above Nova Station. The destructible buildings, however, look like a slice of a real (if futuristic) city. It’s visually interesting, but also makes it crystal clear what’s blow-up-able.