GEN­ER­A­TION ZERO

For­get about synth pop, it’s all about heavy me­tal in this post-apoc­a­lyp­tic sci-fi shooter

XBox: The Official Magazine - - CONTENTS - Adam Bryant

Pub­lisher Avalanche Stu­dios De­vel­oper Avalanche Stu­dios ETA 26 March

Avalanche Stu­dios has been drip-feed­ing us in­for­ma­tion about its fan­tas­tic-look­ing ’80s sci-fi co-op sur­vival game, and we are ea­ger to get our hands on the fin­ished prod­uct. Well, that wait will soon be over be­cause Avalanche has now an­nounced that the game will be re­leas­ing at the end of the month.

It has a pretty sim­ple set-up. Sit­u­ated in ’80s Swe­den, a bunch of friends head out on a boat for a lit­tle get­away, but upon their re­turn their boat gets shot at and cap­sizes. Swim­ming ashore, they dis­cover that their home is now a very dif­fer­ent place. No sign of hu­man life can be seen, and the whole place is crawl­ing with hos­tile ro­bots. You’ll need to scav­enge for sup­plies and re­sources if you hope to hold your own against these me­nac­ing ma­chines. But there’s also a mys­tery for you to solve, and by ex­plor­ing you’ll un­cover, piece by piece, what hap­pened and maybe bring ev­ery­one back. Pro­vided the ro­bots haven’t killed them all.

The game is huge, so you’ll be do­ing a lot of ex­plor­ing. Any lo­ca­tion you see in the dis­tance is reach­able. To achieve this, Avalanche is tak­ing ad­van­tage of its very own Apex en­gine, which, as well as help­ing the games look nice, is per­fectly adapted to han­dle large open worlds. It’s the same en­gine used for most Avalanche ti­tles, in­clud­ing Mad Max, the Just Cause se­ries and most re­cently for its id Soft­ware col­lab­o­ra­tion, Rage 2.

Look the part

“Fo­cus­ing on a par­tic­u­lar skill tree will give you dif­fer­ent ways to play”

You’ll be able to cus­tomise your char­ac­ter by pick­ing up new clothes and equip­ment. Each item will not only make you look good, but will also of­fer stat bonuses. Pro­gres­sion in the game con­sists of spend­ing skill points in four dif­fer­ent skill trees: com­bat, sup­port, sur­vival and tech. Fo­cus­ing on a par­tic­u­lar skill tree will give you dif­fer­ent ways to play. Com­bat will pre­dictably im­prove your ef­fec­tive­ness in bat­tle, al­ter­ing traits like weapon power and han­dling. Sup­port will slot snugly into a medic role. Sur­vival will be the tree for those that pre­fer to work alone. And fi­nally, tech will let you make bet­ter use of your ex­plo­sives. Play­ing with a group and com­bin­ing dif­fer­ent spe­cial­i­ties will give you a well-rounded team that’ll be bet­ter equipped to sur­viv­ing against what­ever is thrown at you. If you don’t want to play with oth­ers, that’s fine, too; it’s pos­si­ble to play the whole game all by your­self, giv­ing you the free­dom to ex­plore at your own pace. But be warned, en­e­mies will be more dif­fi­cult while play­ing solo.

We’ve been look­ing for­ward to this ti­tle for quite a while, even if its just to give us an ex­cuse to pump out some clas­sic ’80s pop tunes. Roll on 26 March…

Be­lowYou and your friends must sur­vive what looks to be a robopoca­lypse. Yeah, good luck.

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