THE OUTER WORLDS

You might want to lower your ex­pec­ta­tions for this silly and su­perb sci­ence fic­tion RPG

XBox: The Official Magazine - - CONTENTS - Adam Bryant

Pub­lisher Pri­vate Di­vi­sion De­vel­oper Ob­sid­ian En­ter­tain­ment ETA 2019

All eyes seem to be fixed on The Outer Worlds right now. From its ini­tial re­veal at The Game Awards, to dis­cov­er­ing that Tim Cain and Leonard Bo­yarsky – key de­vel­op­ers of the orig­i­nal Fall­out games – are be­hind the cre­ation of it, peo­ple have be­come rather ex­cited, our­selves in­cluded.

Com­pound this with the fact that a large chunk of peo­ple had been some­what stung with Fall­out 76, peo­ple are cry­ing out for the next big role-play­ing game. The hype is cer­tainly mount­ing up, but that’s pre­cisely what the de­vel­op­ers don’t want. Dur­ing an in­ter­view with Game In­former both Cain and Bo­yarsky ex­plained that al­though they’re ex­tremely happy that peo­ple are ex­cited to play their game, there is a level of con­cern that peo­ple are get­ting ex­cited about a dif­fer­ent game to the one they’re ac­tu­ally mak­ing. This won’t be what peo­ple would con­sider a triple-A game. It will be a much more con­densed af­fair, sim­ply be­cause Ob­sid­ian doesn’t have the kind of time and bud­get to be able to make a sprawl­ing RPG like Fall­out.

That’s not to say that The Outer Worlds won’t be rich in con­tent. The de­vel­op­ers have made sure to make the most of what they’ve got with di­verse branches in the nar­ra­tive, char­ac­ter cus­tomi­sa­tion and pro­gres­sion, large lo­ca­tions that you can ex­plore and many dif­fer­ent char­ac­ters to meet and in­ter­act with. All of which will be loaded with the de­vel­oper’s sig­na­ture dark hu­mour.

Gal­axy quest

You play as a player-made colonist, who has ar­rived at the edge of the gal­axy some 70 years be­hind sched­ule. You’ve been thawed out by an ec­cen­tric sci­en­tist, after be­ing stuck in cryosta­sis, to find your­self in the midst of a huge con­spir­acy in­volv­ing mega­cor­po­ra­tions and the cit­i­zens that live out in this neck of the woods. You’re then tasked with head­ing out to save your fel­low colonists. You’ll also meet mul­ti­ple com­pan­ion char­ac­ters that come com­plete with their own sto­ries.

How the game plays out is up to you. In­stead of help­ing the sci­en­tist that woke you up, you can hand him in to the au­thor­i­ties and claim a re­ward. You can even kill him, or any­one else in the game for that mat­ter – the choice is yours.

This is where the game achieves its longevity. By fea­tur­ing mul­ti­ple paths and a bunch of dif­fer­ent end­ings, you’ll be want­ing to play the game mul­ti­ple times to ex­pe­ri­ence the story in dif­fer­ent ways.

We’re ex­cited about the prospect of play­ing a de­tailed RPG that we might have the time to ac­tu­ally com­plete. We’ll have more in­for­ma­tion on The Outer Worlds in our next is­sue.

“There’s con­cern that peo­ple are get­ting ex­cited about a dif­fer­ent game”

Be­lowOb­sid­ian’s retro­fu­tur­is­tic world looks like the kind of place we’d like to get lost in.

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