TWO POINT HOS­PI­TAL

50ccs of man­age­ment sim in­jected di­rectly into your Xbox

XBox: The Official Magazine - - CONTENTS - Robin Valen­tine

Pub­lisher sega De­vel­oper two point stu­dios ETA win­ter

A patient comes to your of­fice with un­usual symp­toms, in­clud­ing a shiny red nose, gi­ant feet and an excess of buf­foon­ery. Your di­ag­nos­tic skills find the ob­vi­ous cause – a se­vere jest in­fec­tion. The only cure? A trip to the clown clinic for a com­plete ex­ci­sion of their out-of-con­trol sense of hu­mour.

So, yes, Two Point Hos­pi­tal’s grasp of med­i­cal prac­tice doesn’t lean on the re­al­is­tic side, but that doesn’t make this de­tailed man­age­ment sim any less en­gross­ing. As ad­min­is­tra­tor, you’re tasked with build­ing and main­tain­ing the best hos­pi­tals you can, keep­ing on top of ev­ery­thing from de­sign­ing rooms, hir­ing and fir­ing nurses and doc­tors, per­form­ing sci­en­tific re­search and even con­trol­ling the tem­per­a­ture.

And all while con­tend­ing with an ever-grow­ing list of in­creas­ingly bizarre ail­ments, dis­eases and psy­cho­log­i­cal dis­or­ders, from denim genes to mono­brow to pre­ma­ture mum­mi­fi­ca­tion. Weird ill­nesses de­mand even weirder cures – light­head­ed­ness, for ex­am­ple, causes patients’ heads to turn into light bulbs, and is treated by un­screw­ing the of­fend­ing bonces and screw­ing new ones on. An ir­rev­er­ent sense of hu­mour en­sures that even the most mor­bid sub­ject mat­ter is kept light and fun. Yes, patients will die… but they’ll come back as a ghost in a white sheet to haunt your hos­pi­tal, too.

Share the health

The game launched orig­i­nally on PC in Au­gust last year, to awards and pos­i­tive re­views. It’s a clear spir­i­tual suc­ces­sor to Bull­frog’s clas­sic

Theme Hos­pi­tal, and even has some of that ti­tle’s orig­i­nal cre­ators on its devel­op­ment team. Two Point Hos­pi­tal will be es­pe­cially pleas­ing for any­one who loved that game back in 1997, but its best trick is that, while it ben­e­fits from a nos­tal­gic eye, it still feels thor­oughly mod­ern, never suc­cumb­ing to overly retro-ap­ing clunk­i­ness.

Hav­ing proven its worth in the world of mice and key­boards, the only question re­ally is how well it can trans­late its of­ten com­plex build­ing and man­age­ment to gamepad con­trols. The lat­est footage is promis­ing – play seems smooth and in­tu­itive, though we do won­der how quickly we’ll be able to tra­verse the game’s many menus and lists of items. One ma­jor up­side to Two Point

Hos­pi­tal’s re­cent his­tory on PC is that it’s com­ing to Xbox with over a year’s worth of free up­dates al­ready in place, in­clud­ing new fea­tures and qual­i­tyof-life im­prove­ments such as the abil­ity to copy-paste room lay­outs and cus­tomise your staff mem­bers’ looks. The game’s ex­pan­sions are bun­dled in, too, al­low­ing you to build in a win­tery re­gion in Big­foot and a trop­i­cal par­adise in Peb­ber­ley Is­land.

“Patients will die… but they’ll come back as a ghost in a white sheet”

Be­low The cure for get­ting a pan stuck on your head? A gi­ant mag­net, of course.

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