GODS & MONSTERS
Ubisoft’s second trip to ancient Greece follows a new creed
Publisher Ubisoft Developer ubisoft quebec ETA 25 February 2020 After the sprawling epic that was Assassin’s Creed Odyssey, you might think Ubisoft would be done with the world of ancient Greece. Not so, apparently – though not connected to the AC series, this new action RPG dips right back into the classical world, and comes from the same development team, Ubisoft Quebec. This time, though, mythology and magic are front and centre as you battle monsters in service of the gods.
“What was cool about diving into a setting like we did with Assassin’s
Creed Odyssey was that you start to know quite a bit about it,” says creative director Jonathan Dumont in an interview released by Ubisoft. “We really connected with the mythological aspects of ancient Greece. The gods, the monsters, the legends, the myths are all great, but building an Assassin’s Creed game limits what you can tap into. We started thinking, what if we made something that’s 100 per cent mythology?”
Described as a ‘storybook adventure’, Gods & Monsters is framed as a tale the poet Homer is telling to
“We really connected with the mythological aspects of ancient Greece”
his grandchildren. That’s reflected in its light-hearted world, the Isle Of The Blessed, a colourful, vibrant land that couldn’t be more inviting, despite an abundance of gorgons and harpies. You play the hero Fenyx, a fully customisable character equipped with the magic items of the gods and invested with mythical power.
“We designed Odyssey with special abilities, so we took that and put it on steroids for Gods & Monsters,” says Dumont. “When you’re fighting and you trigger your abilities, you’re going to wreck the enemies you’re facing. You can expect fast-paced combat that takes place on the ground and the air.”
Those same items and abilities will play into exploration, too, allowing you to access new areas. The Boots Of Hermes, for example, grant a double jump – not only can that be used to leap up for a strike at a cyclops’ eye, or at a dive-bombing harpy, but also to reach high areas and thereby open up more of the island to explore.
It’s hardly revolutionary stuff, but it’s looking to come wrapped in an exceptionally charming package. And despite its grounding in well-worn mythology and foundations formed out of Odyssey, the team’s keen to stress this is a truly different direction for the team.
“Starting with a blank page is very exciting for us,” says the game’s senior producer Marc-Alexis Côté. “Bringing our open-world skills that we’ve been honing for the last ten years working on Assassin’s Creed, and having the chance to work on this blank page to create something new and fresh, is very exciting for me.”
Below The villainous giant Typhon has unleashed monsters on the divine isle.