DYING LIGHT 2
Will you make the right choice when the time comes?
PUBLISHER TECHLAND PUBLISHING DEVELOPER TECHLAND ETA SPRING 2020
Like life, Dying Light 2 is all about decisions. Every choice you make in this open-world action RPG sequel affects the story and changes the world in drastic ways, and thanks to a recent in-depth gameplay demo we’ve got a better idea of what those choices actually mean.
Set 15 years after the previous game, the infected still rule the night. You play as Aiden Caldwell, an infected survivor with the fate of the last great human settlement in his hands. You arrive in the city looking for a cure, but instead find a desperate population that could use your help. Using your unique abilities, weapons and parkour skills, you’ll be able to influence people and change the city to your liking – sometimes in ways that you might not predict. Throughout the game you’ll be forced to make on-thespot decisions. An early example is featured during our hands-on demo.
Water reserves are running dry, and the man with the power to change that is the Colonel (who Aiden and friends call the Butcher) who runs the city’s pumping station with his group of so-called Renegades. A meeting is called with these Renegades to come to an arrangement, but things go south and our friend Frank is shot. We’re forced to choose between staying to aid Frank or chase the Renegades escaping in their truck. We leave Frank and run after the baddies.
This gives us an opportunity to see the new-and-improved traversal system which lets you quickly move about the city. You can use infected as launch pads to reach higher ground, or as cushions for your falls, along with your usual swinging, wall-running and sliding. Everything is about maintaining your momentum while keeping an eye on your stamina. The grappling hook makes a return, and now you’ve got a hang-glider to cross those larger gaps.
Catching up with the truck prompts us to decide between kicking the driver from the vehicle or threatening him to take us to the Colonel. We opt to keep our new pal alive and we easily make it inside the heavily fortified base, thanks to our new guide.
Once inside, we’re taken aback. Children are seen laughing and playing, while adults chat and go about their business. Everything seems surprisingly normal. Nothing like what you’d expect from a ‘Butcher’ and his Renegades. But there’s no time to think – our cover is blown and we’re told Frank has died from his wounds. It’s time to meet the Colonel and get some answers.
We reach the boss man, and he claims that we’re being played. This situation is starting to smell fishy. Did one of the Colonel’s men actually shoot Frank? What was Frank trying to tell us just before we were forced to head over to the compound? Instead of trusting the Colonel, we turn on the pumps. Doing so reveals a new expansive area to explore that was previously submerged. But it seems the place was flooded for a reason. A blistering and puss-filled arm stretches out from beneath the mud only to flex and reveal a row of spikes protruding from its skin. Whoops…
All of these choices could have had drastically different outcomes. Would Frank still be alive if we stayed? What would happen if we sided with the Colonel? To see the world change before our very eyes is an exciting prospect, and although there’s a little way to go until Dying Light 2’ s release, something tells us it’s going to be worth the wait. ■
“You’ll be able to influence people and change the city to your liking”
FAR LEFT The choices you make could have big repercussions on the city.
ABOVE Ha! Our blade is better: it’s got a battery attached to it.