Yachting World

Special report Why you might go esailing during lockdown

HELEN FRETTER ON THE BOOM IN ESAILING

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Aquiet revolution in sport has been taking place for years. Competitiv­e online gaming, or esports, has been growing exponentia­lly since the mid-1990s.

“It is probably the biggest sport you’ve never heard of,” Wouter Sleijffers, CEO of Excel, one of the biggest British esports brands, remarked at a gaming industry event in January 2020.

That was, until the COVID-19 pandemic and global lockdown. With the banning of recreation­al and competitiv­e sport, esports shifted from being an alternativ­e to the only sport available.

Unless you are, or live with, a teenage boy, esport is unlikely to have been much on your radar before this year. But competitiv­e online gaming is massive, both in terms of participat­ion numbers and spectators. Last year 100 million people watched the World Championsh­ips of League of Legends, a team strategy game (the US Superbowl pulls in around 98 million viewers). Enormous stadia host esports events in front of live audiences in countries as diverse as South Korea and Poland, and top profession­al players can command up to £2million a year.

Although many popular games are based on fantasy or combat scenarios, some do overlap with convention­al sport: FIFA football is a major esports game, with turf-and-stands clubs like Manchester City and Paris St Germain also signing up squads of virtual players. But for most traditiona­l sports the digital versions are quite separate from the physical activities.

However, during lockdown esports have become a way for fans and athletes to indulge in sports they are unable to participat­e in or watch. New pro-am competitio­ns sprang up, such as a league of real life NBA stars playing fan gamers on NBA2K, a sophistica­ted basketball game.

Many esports usually live-stream on the dedicated gaming platform Twitch, but the dearth of live competitio­n saw some esports adopted by mainstream television. The NBA2K games were broadcast on US sports network ESPN. Formula One ran a virtual Bahrain GP, with gamers and drivers racing celebrity athletes such as Olympic cyclist Chris Hoy. The Grand Prix was shown live on Sky, as well as Twitch and social media.

THE ESAILING BOOM

Before lockdown, esailing already had a significan­t presence. Virtual Regatta is the dominant online sailing game, having been created for the 2006

‘Virtual Regatta is the biggest sailing community in the world’ Virtual Regatta is free to play. Committed fans can buy credits to personalis­e their set up, but all races are free to enter

Route du Rhum. Today most major sailing competitio­ns add a ‘virtual race’ component to their event websites to increase fan engagement.

The Virtual Regatta offshore races can attract huge numbers of players, with 400,000-450,000 taking part in the virtual Vendée Globe and Route du Rhum. The races are run in ‘real time’ and can take weeks to complete.

The inshore version of Virtual Regatta offers more immediate competitio­n, with most races just a few minutes long. The inshore game is a much newer developmen­t, first launched in 2016. It also had a significan­t relaunch in February this year.

Anticipati­ng the growth of the online sailing community, two years ago the governing body for sailing, World Sailing, launched an esailing World Championsh­ip using Virtual Regatta’s inshore programme. Over five months competitor­s raced virtually, before a live final held in Florida.

The move was not universall­y popular, and World Sailing was certainly one of the earliest Olympic federation­s to embrace esports.

Neverthele­ss, some

170,000 players took part across 74 different countries and the experiment was deemed a sufficient success to be repeated in 2019, the winner taking home US$10,000.

With sailing paused around the world during lockdown restrictio­ns, esailing has, unsurprisi­ngly, since seen huge growth. Virtual Regatta reports a ten-fold increase in inshore racing, with more than 200,000 unique users on the platform in April 2020 and up to 50,000 players on line each day. Over 330,000 players were competing in Virtual Regatta offshore races at the same time.

“It is the biggest sailing community in the world,” says Philippe Guigné (pictured left), founder of Virtual Regatta, “There is nowhere you can reach more sailors than Virtual Regatta.”

Lockdown-specific events were hastily organised, starting with the Great Escape in

late March, which saw almost 130,000 players race 3,900 virtual miles on a transatlan­tic in IMOCA, Ultime, Class 40 and Figaro 3 classes.

The event was popular not only with ocean racing fans, but also with many pro skippers who found themselves suddenly land-bound.

“We had a unique opportunit­y that we could merge the fans and the champion sailors,” explains Guigné. “I used to be a pro sailor myself so guys like Cammas, Coudrelier, Peyron etc are friends of mine. And they were very happy to do it because it was a good opportunit­y for them to build a direct relationsh­ip with the fans.”

As the 2020 season progressed and more regattas were cancelled, inshore and offshore events have only been able to run digital races and adopted Virtual Regatta, for example the Transat AG2R saw 77,000 players in the virtual race. Famous names like Tom Slingsby have also been taking part in pro-am inshore battles.

NOT JUST PLAY

But it is not just profession­al events that have adopted esailing this year. Sailing clubs have been able to use Virtual Regatta’s ‘VIP’ mode to run online races for members, often at the usual club racing times, helping to maintain community ties during lockdown. The game is free to play for individual­s, with VIP format usually costing £10 per month, but is currently free to Rya-affiliated sailing clubs. Many countries launched esailing National Championsh­ips, including Denmark, France, Italy, the Netherland­s and Switzerlan­d.

“esailing is growing fast, particular­ly the inshore game,” reports Philippe Guigné, “Probably the most impressive is the growth in the UK where the RYA has done a brilliant job in coordinati­on with clubs and World Sailing. They’re helping clubs keep activity up in the digital world. The result: the UK was the fifth nation in terms of players, today it’s the top nation.”

Some coaches have also developed the use of

Virtual Regatta as a training tool. British Olympic coach Hugh Styles has been working with sailors ranging from club racers to elite level using daily Virtual Regatta competitio­ns via his website Timeonthew­ater.co.uk. He sets up the race parameters, with the right number of players to generate different scenarios.

“Then I can either constrain the environmen­t or let chaos ensue!” he explains.

Coaching within the game allows sailors to focus solely on strategy and tactics without the distractio­n of boat handling. “With many of the people I coach – both normally and in this game

– a lot of what we do is help them with their ‘road map’, identifyin­g key decisions around the course.

“The game is very, very good at helping people be able to work on just the thinking part, which we always struggle to do on the water, because usually we are focussed so hard on the detail of trying to sail the boat that we don’t have the extra capacity to do the thinking side particular­ly well.”

VIRTUAL FUTURE

Styles believes Virtual Regatta is so effective as a teaching aid it will be part of his coaching armoury after lockdown has ended. Just as America’s Cup

‘I would never do tactics on a raceboat again without playing this the day before’

crew now use simulators to rehearse manoeuvres onshore, now sailors of all levels can use esailing to practice different scenarios before going racing.

Styles has been working with offshore sailor Henry Bomby, who is campaignin­g for the Olympic offshore class at Paris 2024. “Virtual Regatta is a great tool to sharpen up your decision-making,” Bomby explained, “I like to use the slower boats (offshore racer or J/70) to make it more strategy, fleet positionin­g and tactics-heavy over the motor skills of being good at the game!

“You can play with big fleets of up to 40 boats where things like pre-start positionin­g, starting and finding a lane are key, or with fewer boats where strategy, mark roundings and looking for the shifts/pressure are more relevant.

“I am happy to admit that I would never do tactics on a raceboat again without playing this the day before.”

Guigné is unsurprise­d by esailing’s coming of age. “Sailing is a perfect sport for having a digital life. Even if you are a passionate sailor like me, how many days do you go sailing a year? Maybe 20, in the good years. That means for 345 days a year I am sailing just in my head. I love it, but this sport is very inaccessib­le. It’s why the marriage of sailing and esailing is so strong: because the digital answer is you can. It’s too windy. You can. It’s raining. You can. It’s night. You can. You have no crew. You can.

“And the other big thing is that we are one of only a few sports where the gaming meets the physical world so well.”

He cites details like the layline graphics and wind shadow effects, many of which were originally developed for America’s Cup television coverage. “On the water you don’t see the laylines, you don’t know if you have priority. In the game, we can display all that. Our games can deliver a lot of informatio­n to the players, and it’s why they’re so interestin­g to play.”

Whether you think virtual racing is a poor substitute, harmless fun, or useful tool for sailing, esailing does look set to be part of the future.

One of the key ambitions for the 2024 Olympics is to open up events to allow public participat­ion (for example, you will be able to run the marathon course on the same day as the elite athletes). Last year, Paris 2024 organisers announced that there would be an esailing competitio­n based on the new mixed offshore event: the first such esports developmen­t at the Games. Sailing – a sport that is notoriousl­y difficult to make accessible to a wider audience – is proving to be an early adopter of the potential of esports.

 ??  ?? Virtual races are now a key component of most major sailing events
Virtual races are now a key component of most major sailing events
 ??  ?? ‘Lockdown’ virtual races, such as The Great Escape, have helped boost player numbers
‘Lockdown’ virtual races, such as The Great Escape, have helped boost player numbers
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 ??  ?? Virtual offshore races can attract hundreds of thousands of players, and require sustained strategic play over many weeks
Virtual offshore races can attract hundreds of thousands of players, and require sustained strategic play over many weeks
 ??  ?? Paul Wyeth
A virtual sailing demo at the RYA Dinghy Show Emily Whiting esailing can be used as a ‘try sailing’ experience esailing helps coach Olympic sailors
Paul Wyeth A virtual sailing demo at the RYA Dinghy Show Emily Whiting esailing can be used as a ‘try sailing’ experience esailing helps coach Olympic sailors

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