ZZAP! 64

We are Stardust

LukHash, Roy Widding, 2021, on Cyberchip album

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Ilove the fact that Christian called me a techie as I'm the least techie person you could find, but the premise of this game intrigued me and I really wanted to give it a try... and that did mean getting technical.

The game is contained as a stand-alone audio track on the music CD, and to play the game you have to extract the file and convert it to a file that's compatible with the Commodore 64. For me, that meant using Audacity, a program I've used many times to make C64-based ringtones for my phone.

That was the easy part, being “simply” a matter of importing the existing .wav file, trimming the warning message from the beginning of

it and then exporting the remaining game data as a new .wav file. I then needed to find something that would convert it to a .tap or .prg file. Such a program was harder to come by than

I'd expected. They tend to be held on very old websites with broken links, but eventually I managed to download the ancient Audiotap and this did exactly what its name suggests (although maybe it should be Audio2Tap).

I then loaded my newly-created We Are Stardust .tap file into WinVICE and... it worked! First time, no less! The sense of achievemen­t I felt when the loading music kicked in and the loading screen started drawing was quite exhilarati­ng, to be honest. And in theory if you output the audio from your computer to a cassette recorder, the resulting “real” tape would work too when loaded in using a real Commodore Datassette. Pressing the fire button to start my first game was much more satisfying than I'd normally expect, but would the game be worth the effort…

 ??  ??

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