ZZAP! AMIGA

TURBO SPRINT

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Hear the engine roar, smell the burning fuel, and grip the steering wheel as you “Prepare to Race”.

Turbo Sprint is an unofficial take on Super Sprint, the overhead arcade racing game from Atari, where you and up to three competitor­s go head to head over eight tracks of varying difficulty. Select a car colour and your preferred controls (with various inputs supported), choose the starting track and then its straight into the action. The objective is to simply be first to complete three laps of the selected track, progressin­g to the next as long as you finish in front of the computer-controlled drone cars. Blocking your path are all manner of obstacles, from the oil slicks, mud pools and tornados from the original, to new ones such as mines, walls and traffic cones. A severe crash into the barrier means a new car must be airlifted by chopper, causing a setback in your quest for a podium place. To improve your chances, you can look out for NOS to give you a short boost, and wrenches which are laid around the track. You can exchange three of these for an upgrade including super traction, improved speed or turbo accelerati­on – vital for a realistic chance of progressin­g to later levels.

McGeezer has finally brought Super Sprint over in the form of T Turbo Sprint and I couldn’t b be happier. From the initial load up everything feels familiar yet polished int into a faithful conversion that shows how much love has been poured into brin bringing this title to the Amig Amiga. The addition of a fo fourth vehicle is a welcome improvemen­t im to gameplay and with eight tracks of increasing difficulty, there is more than enough challenge to fulfill the hardest of racers. However, I cannot overstate how fast and fluid this title is.

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