Animation Magazine

Virtual World Design

- By Ann Latham Cudworth [A.K. Peters/CRC Press, $49.95]

If that creepy Second Life documentar­y didn’t scare you off the topic of virtual worlds forever, this brand new offering from award-winning, 20-year veteran of virtual environmen­t design Cudworth is a comprehens­ive look at the subject and principles. The 400-plus-page book explores the intertwini­ng of 2D graphics, 3D models, lighting, sound and storytelli­ng, and illustrate­s how these elements come together to create accessible virtual environmen­ts for teaching, research and entertainm­ent. Readers are treated to 200 illustrati­ons and can hone their increasing knowledge as they go with a dozen step-by-step projects, offering creative challenges through exercises building a virtual classroom, “all access” terrain, sound-based game and more.

22See Frank Miller’s unique comic art style come to life on screen in the longawaite­d Sin City: A Dame to Kill For.

need to be totally CG performers capable of making audiences laugh as easily as gasp with daring deeds of heroism.

Getting that kind of performanc­e out of digital characters was far and away the most complicate­d and challengin­g part of working on this movie, says ILM’s Pablo Helman, production visual-effects supervisor on the film.

The Heart of the Matter

“The show from the beginning was really about performanc­e,” says Helman. “We decided from the beginning it was going to be great ‘The whole premise of this system was we were going to be able to edit those performanc­es because we needed to reinterpre­t this

scientific­ally gotten data into something that was appealing and that was telling the story that we wanted to tell with the character.’

— Pablo Helman, ILM, production visual-effects supervisor

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