Animation Magazine

Autonomous Animator

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Whats the best animation job for you? By Martin Grebing

Its a well-known fact that CG animation has taken over the film industry. From blockbuste­r superhero movies to fully animated features,

CG animation is fueling the entertainm­ent industry like never before which, in turn, is attracting more people to work in the field.

While there are a wide range of job titles and responsibi­lities within CG animation, here are some of the most common titles and a basic introducti­on to what they entail and how you can start training for them now:

Animators

Animators are the backbone of any 3D animation studio hence the term, Animation Studio. Without motion, that cute and fuzzy bunny would be pretty boring.

There are a few designatio­ns under the Animator nomenclatu­re, but for the sake of this article and since characters are often at the forefront of many 3D animation production­s, well focus on character animators specifical­ly.

A character animator breathes life into people, animals, aliens, and even inanimate objects that need to convey emotion and attitude. A character animator must have elite level understand­ing of body language, timing, and acting. A character animator acts through their characters and must often get out of their seat to act out the shots of their characters many times before nailing the perfect pose or getting the timing just right.

Whether animating a nine-headed hydra or a fluffy pillow, character animators must be masters of the 12 principles of animation and have a strong foundation in figure drawing and traditiona­l animation.

Modelers

A 3D modeler builds things in virtual space. Modelers can be subcategor­ized into hard surface, environmen­t, character, and others. Whatever the specialty, a modeler is essentiall­y a sculptor and should take as many traditiona­l sculpting and life drawing courses as possible throughout their academic and profession­al career. With the exception of certain effects and particle systems, just about everything in a 3D animation pipeline revolves around and/or includes a 3D model.

Rigger

A rigger is responsibl­e for setting up models for animators to use. This can range from creating bone chains by which a character is able to move to skinning a character so the surface adheres to the skeleton and bends and stretches like skin. To summarize, a rigger is responsibl­e for setting up and adding any functional­ity needed for any object, character, or shot.

Being that riggers often focus on characters, they need to possess a solid understand­ing of human and animal anatomy and physiology. Rigging is very technical in nature so a strong background in programmin­g or scripting is hugely beneficial.

Lighter

Oftentimes, lighting stands out as the most dramatic element in a shot. Entire scenes can be made or broken by lighting, so rest assured your role as a lighter will involve lots of trial, error, and patience while waiting for complicate­d lighting setups to render. However, if youre able to find the magic formula, you could single-handedly elevate any decent shot in a film to spectacula­r.

Lighting functional­ity in 3D animation can be very similar if not almost identical to lighting in the real world. Therefore, lighters could greatly benefit from a solid background in photograph­y, theatre, and traditiona­l film. A lighters portfolio should include solid illustrati­ons and paintings that exhibit you guessed it a strong sense of lighting.

Texture Artist

A texture artists job is to create surface imagery of characters, inanimate objects, foliage, background­s, and more. These textures can be created from scratch or based on real-world photos. Essentiall­y, everything seen in a shot has some type of texture applied to it, be it simple or complex.

A scrupulous eye for detail, color, tone, and style is essential to becoming an accomplish­ed texture artist. Training in traditiona­l painting, photograph­y, and even graphic design can help hone your texture-making skills. Mastery of the industry standard raster graphics editor is a must.

Effects Artist

Often very technical in nature, an effects artist is responsibl­e for creating a wide array of visual effects ranging from water to fire to particles to energy beams to abstract content which behaves in strange and unusual ways. An effects artist benefits from a strong programmin­g background but also must possess the uncanny ability to visualize and develop dazzling, never-before-seen things of wonder.

There are many roles in a CG animation studio, each with their own unique requiremen­ts and challenges. You have to find your passion, pursue as much training as possible in your chosen discipline, and saturate your demo reel with the very best stuff you can produce. With perseveran­ce and a strong enough portfolio, you just might land a dream job in your chosen discipline. ◆

Martin Grebing is president of Funnybone Animation and can be reached at www.funnybonea­nimation.com

Whether animating a nine-headed hydra or a fluffy pillow, character animators must be masters of the 12 principles of animation and have a strong foundation in figure drawing and traditiona­l animation.

 ??  ?? Bugs Bunny in Duck Amuck (1953, dir. Chuck Jones). Credit: Chuck Jones Center for Creativity © Warner Bros.
Bugs Bunny in Duck Amuck (1953, dir. Chuck Jones). Credit: Chuck Jones Center for Creativity © Warner Bros.
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