Animation Magazine

The Layzells on the Interactiv­e Frontier:

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Matt: “Coline Gattolin, an amazing member of the Netflix Interactiv­e team, put it in a way I always think of; that interactiv­ity is a sliding scale — with totally passive content on one end (a normal TV show you sit and watch) and completely interactiv­e on the other end (something like Minecraft). And a piece of art can sit anywhere on that scale. There are some video games that have a lot of cutscenes and guided sections (passive elements) and now we’re seeing passive forms of entertainm­ent (TV and movies) include more interactiv­e elements. I think we’re still in a time of experiment­ation,

 ?? ?? and Battle Kitty is a really exciting experiment that we hope pays off!”
Paul: “We’re in a time where it feels like game designers want to be storytelle­rs, and filmmakers want to make games (see Hideo Kojima’s sweeping cinematic epics, or J.J. Abrams’ Bad Robot Games). Perhaps it’s always been that way, but I feel like we now have the tools to see what that looks like in real terms. It’s a time of experiment­ation for us creatives to see where the perfect spot on that sliding scale may be, but I also think there’s still plenty of room for purely compelling storytelli­ng and purely satisfying games.”
Matt & Paul Layzell
and Battle Kitty is a really exciting experiment that we hope pays off!” Paul: “We’re in a time where it feels like game designers want to be storytelle­rs, and filmmakers want to make games (see Hideo Kojima’s sweeping cinematic epics, or J.J. Abrams’ Bad Robot Games). Perhaps it’s always been that way, but I feel like we now have the tools to see what that looks like in real terms. It’s a time of experiment­ation for us creatives to see where the perfect spot on that sliding scale may be, but I also think there’s still plenty of room for purely compelling storytelli­ng and purely satisfying games.” Matt & Paul Layzell

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