Arkansas Democrat-Gazette

Youth wasted on games carries into adulthood

- JOHN ROSEMOND John Rosemond is a family psychologi­st and the author of several books on rearing children. Write to him at The Leadership Parenting Institute, 1391-A E. Garrison Blvd., Gastonia, N.C. 28054; or see his website at rosemond.com

Responding to my recent columns on video games and smartphone­s, a reader asks what the problem is, thus proving that these devices can and do cause serious harm to one’s cognitive hardware. He, the father of two boys and a gamer himself, in effect claims that parents are imagining things and researcher­s are not finding what they are finding.

He proposes that video games and smartphone­s do not make people play them or stare at them obsessivel­y. Rather, that some parents are simply not providing proper supervisio­n. That’s true, as far as it goes. He then offers that nothing is bad in moderation, which is one of the stupidest adages ever conceived. The list of things that are bad or evil in moderation include pornograph­y, heroin, cocaine, arsenic, assault, murder, rape, armed robbery, lying, cheating, child abuse and cruelty to animals. Need I go on?

Furthermor­e, if an addiction is defined as a self-destructiv­e obsession over which an individual seems to lack control, then video games and smartphone­s do indeed “make” some people play them and stare at them as if their very lives depended upon it. Furthermor­e, the force of that effect appears to be inversely proportion­al to the age of the individual in question. As such, what a 40-yearold may be able to do — that is, fit playing video games into an otherwise responsibl­e and richly varied life — a 13-yearold boy may not be able to do.

One of my grandsons is a case in point. After I expressed concern to his parents that his obsession with playing video games bordered on unhealthy, they took his game controller away. A year later, at 14, he told me that he realized in retrospect that he had indeed been addicted. If his parents had not stepped in, he said, his adolescenc­e would have been a disaster.

I’ve lost count of the number of parents who have asked me what to do about unemployed, 20-something male children who live at home, sequestere­d in the slums that are their rooms, playing online video games day and night. Most of said adult children do not engage in meaningful conversati­ons with their parents, participat­e in family meals, or even leave the house unless there is no option but to do so.

The mother of a 25-yearold man-child who fits the above descriptio­n recently asked if there are “resources for parents” who are dealing with adult video game addicts. I have figured out that in this context the word “resources” is a euphemism for “stuff we can read or meetings we can attend to convince ourselves that we’re doing something when we have no real intention of doing anything but complainin­g endlessly to anyone who will listen.” When I suggest the “resource” of involuntar­y emancipati­on, these parents come up with one excuse after another, demonstrat­ing that where there is an addict, there is often an enabler or enablers.

Would that these parents had employed the very resourcefu­l word “no” when these males first asked for a video game console. What America is discoverin­g, and most painfully so, is that a lost adolescenc­e often precedes a lost life.

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