Arkansas Democrat-Gazette

A game controller for the disabled

- Mark Bartlet Founder AbleGamers Interviewe­d by Barbara Ortutay. Edited for clarity and length.

Mark Barlet founded AbleGamers in 2004. It’s a nonprofit that works to combat social isolation among people with disabiliti­es using “the power of video games.” Most recently, his organizati­on worked with Sony to help create its new Access controller for the PlayStatio­n, designed to make it easier for people with disabiliti­es to play.

When did you begin consulting for Sony on this controller?

About five years ago, they reached out to us and said they wanted to create a controller that really supported players with disabiliti­es and wanted to learn from our organizati­on on what the experience was like. When they came to us, they were looking at what do we need to worry about — this disability or this disability? And we talked to them about how... thinking on the label of a disability is not the approach to take. It’s about the experience that players need to bridge that gap between a game and a controller that’s not designed for their unique presentati­on in the world.

How are gamers with disabiliti­es playing without these controller­s?

I mean, oftentimes it was cobbling things together in order to play. It was making compromise­s on how they could position a standard controller in a really unique way or 3D printing a solution that helped them reach this button over here or over there or gravitatin­g away from consoles and maybe moving into PC gaming where there were many more options at the time for USB type things to plug in. Those solutions oftentimes came with drawbacks like fatigue, discomfort and various things like that.

Why are video games important for your community?

The reality is people with disabiliti­es are 56% more likely to be socially isolated than their non-disabled friends. Think about what gaming is today — we game with our friends, we game with our families. There’s so many social interactio­ns that belong in gaming. And when you look at someone, especially a profoundly disabled person, you know, a system that allows them a good controller and a well-crafted video game gives them an opportunit­y to really get out there and make friends and find those shared loves that we build friendship­s on.

And the other thing is the fact that I’m disabled isn’t the defining factor of who I am. It’s that we’re sharing this game and I’m good at it. And so that creates these rich social experience­s that oftentimes people with disabiliti­es have a much harder time having because of the accouterme­nts that come with being disabled.

Why do you think it’s taken this long for the industry to create accessible controller­s?

My organizati­on has been talking to developers since 2004. But all of a sudden social media is allowing people with disabiliti­es themselves to amplify that message and to hold creators to task...The last five years I have seen the game accessibil­ity movement go from indie studios working on some features, to triple-A games, being able to be played by people who identify as blind. In five years, it’s been breathtaki­ng.

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