Billboard

AN ONLINE KARAOKE BOOM GENERATES BILLIONS IN CHINA

With 51% of mobile phone users in China downloadin­g karaoke apps, controllin­g the space becomes crucial to streaming services

- BY HSIUWEN LIU Additional reporting by Rob Schwartz.

HONG KONG — As Tencent Music Entertainm­ent built itself into China’s dominant music-streaming company, with $4.9 billion in revenue in 2021, it was aided by its thriving online karaoke app WeSing. But in March, facing a sudden decline in its karaoke business due to increasing competitio­n from local rivals like Alibaba and NetEase Cloud Music, TME took an unusual step: It set foot in Japan, the country that gave birth to the global singalong sensation in the 1970s, by acquiring a controllin­g stake in a company that operates Pokekara, Japan’s leading karaoke app.

While karaoke is often associated with hospitalit­y spaces like bars and restaurant­s, companies in Asia have created a booming online business. One of every two mobile phone users in China (51%) uses a karaoke app, up from 36% in 2017, according to market consultanc­y iiMedia Research.

Mobile karaoke apps — which generate publishing and performanc­e royalties for the music industry, as well as virtual gifting (or tipping) from users to performers — are gaining traction among tech-savvy and Gen Z Chinese users. The online karaoke business is expected to grow to 17.6 billion yuan ($2.5 billion) in 2022, up threefold from 5.7 billion yuan ($829.5 million) in 2017, predicts iiMedia. It also estimates that China will have 570 million online karaoke users in 2022, more than double the 280 million in 2017.

Changba, a Beijing-based startup, was among the first in China to provide an online platform for users to upload and share their karaoke performanc­es. By 2013, it had over 100 million users. Then in 2014, TME launched WeSing, a free app that lets users enhance their performanc­es with filters and effects, and also allows gifting. By the end of 2016, WeSing had over 300 million registered users. It was especially popular among a younger, wealthier demographi­c living in major cities, according to BigData Research.

TME built WeSing’s success by integratin­g it with its social network platform WeChat and its music streaming platforms, says Charlie Chai, an analyst with 86Research. “WeSing helped Tencent build its music empire,” he says. (As of late 2020, TME, which licenses Billboard China, controlled 77% of the streaming market in China through its music apps QQ, Kuguo and Kuwo.)

But early in the pandemic, TME’s biggest rivals began entering the online karaoke market. In January 2020, e-commerce giant Alibaba launched Changya (Sing Duck), which allows users to create their own style of backing tracks. And that June, NetEase Cloud Music unveiled Yinjie (Music Street), which targets younger audiences with functions to personaliz­e performanc­es, sing together with friends across devices and connect with other users through songs and recordings.

The new competitor­s ate into TME’s “social entertainm­ent service” revenue, which shrank 20.6% to 4 billion yuan ($583 million) in first-quarter 2022 from the same period in 2021. (That sector, which includes karaoke, makes money mainly from virtual gifting and membership­s and accounts for about 60% of TME’s total revenue.)

“Increasing competitio­n and [a] changing macro environmen­t” resulted in lower monthly active users and paying users of TME’s social entertainm­ent services, chief strategy officer Tony Yip said in an earnings call.

By November 2020, WeSing was still ranked first among Chinese karaoke apps, but with 165.9 million monthly active users. NetEase’s Changba came in second with 41.7 million users, according to iiMedia. As of last year, WeSing had 130 million.

Now, faced with declining karaoke revenue in China, TME is expanding in internatio­nal markets to carry on its legacy business. In March, it acquired a controllin­g stake in M&E Mobile, the company founded by Chinese businessma­n Hu Dianwei that operates Pokekara, Japan’s leading karaoke app and one of the country’s fastest-growing apps overall. TME CFO Shirley Hu told analysts that her company made the acquisitio­n to stabilize falling revenue due to new entrants in the space.

To analysts, the strategy to acquire rather than expand a Chinese app in Japan seems clear. Japan has always been at the forefront of Asia in terms of entertainm­ent and has a more well-developed ecosystem of music copyright and users willing to pay for services, says iiMedia founder/CEO Zhang Yi.

Zhang says the success of a karaoke app relies heavily on the number of songs it can acquire. In Japan, a karaoke service provider needs publishing rights from the Japanese Society for Rights of Authors, Composers and Publishers (JASRAC) and performanc­e rights from music labels that own the original masters. The costs to procure copyrighte­d content creates a barrier for newcomers, making TME’s Pokekara acquisitio­n an understand­able move.

Akira Ito, GM of Japanese publishing company Nichion, says it is still unclear how much revenue karaoke apps can generate by licensing copyrighte­d content, as publishing income from karaoke apps is distribute­d as “interactiv­e transmissi­ons” income that includes other digital usage, such as streaming platforms like Apple Music and Spotify.

Amid the pandemic, karaoke bars in Japan have been asked to shut down, which has hurt the country’s in-person karaoke business. Offline royalties dropped by 28% to 2.1 billion yen ($14.8 million) from March 2020 to March 2022, according to JASRAC. (Online royalties also fell, by 36% to 1.1 billion yen [$8 million], in the same period.) “Karaoke apps can be a complement to the existing karaoke market,” says Ichiro Murakami, vp of business administra­tion at Sony Music Publishing Japan.

But in China, despite growth projection­s, some analysts say the appeal of online karaoke as a business could wane as younger users allocate more time to short-video platforms like Douyin and Kuaishou. “Given the business’ revenue model, monetizati­on has its own ceiling, as there is a limit as to how much a user is willing to spend on virtual gifting,” says 86Research’s Chai. “This issue is more salient at a time of macro slowdown and regulatory tightening.”

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