Casual Game Insider

The Game/flow Connection

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As noted above, games are intrinsica­lly enjoyable. They are self-contained activities in which the experience is the reward rather than other future benefits. This type of pursuit is termed “autotelic,” derived from two Greek words: auto, meaning self, and telos meaning goal. Csíkszentm­ihályi hypothesiz­ed that people with autotelic personalit­y traits (that is, someone actively disposed to seek challenges) may be better able to achieve flow than the average person. Autotelic traits include curiosity, persistenc­e, low egotism, and a high propensity to perform activities for intrinsic reasons. This closely describes the personalit­y of a board gamer who plays for enjoyment rather than solely for competitio­n. For these gamers, while winning is the object of an individual game, it is not the point of playing. The chance to experience the game is the overarchin­g goal.

Studies have found that people with an autotelic personalit­y have a greater preference for “high-action-opportunit­y, high-skills situations that stimulate them and encourage growth.” Experiment­al evidence shows that a balance between individual skills and the demands of the task elicits the flow experience. Several correlatio­nal studies have found that subjects’ need for achievemen­t is a personal characteri­stic that fosters flow experience­s. This makes sense; to do well at something, one must on some level desire to do well. The flow state creates a positive feedback loop. As a player hits the sweet spot of matching difficulty level and skill level, achievemen­t — and confidence — steadily increase, and the cycle continues.

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