Chattanooga Times Free Press

Active gaming gets fitness nod

- By Jeff Strickler Star Tribune (Minneapoli­s)

The President’s Council on Fitness, Sports & Nutrition, a venerable organizati­on that has been promoting push- ups, sit- ups and other traditiona­l forms of sweating since the days of the Eisenhower administra­tion, finally has plugged into high-tech. The agency has changed its guidelines to include participat­ion in “active” video games, including “Wii Fit,” “Tiger Woods PGA Tour” and “Just Dance.”

There appears to be a bit of the “if you can’t beat ’em, join ’ em” philosophy at work here. Noting that kids spend an average of 7 1 ⁄

2 hours a day in front of video and TV screens, the goal is to turn “passive screen time into active screen time.”

But it’s not all just about giving into fads. The video games can have a legitimate physical fitness applicatio­n, said Sue Masemer, manager of the LiveWell Fitness Center at Abbott Northweste­rn Hospital in south Minneapoli­s, which has been using a Wii as part of its exercise equipment for four years.

“The key thing is to get your large muscle groups moving,” she said. “Your heart doesn’t know why you’re moving. It just responds to the fact that you are moving.”

One of the keys to getting the maximum benefit from an exercise program is doing it regularly. If playing a game seems like fun while grunting your way through calistheni­cs feels like work, you’re much more likely to opt for fun, Masemer said.

“It can be great motivation,” she said. “If you’re not enjoying something, you’re not going to keep doing it.”

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