Chicago Sun-Times (Sunday)

WAR OF WORDLES

The New York Times is fighting off popular guessing game look-alikes with copyright takedown notices

- BY WYATTE GRANTHAM-PHILIPS AND GAETANE LEWIS

NEW YORK — The New York Times is fighting off Wordle “clones” — arguing that numerous games inspired by the mega-popular word-guessing game infringe on its copyright protection­s.

Hundreds of copycats have emerged since Wordle skyrockete­d to internet fame less than three years ago. And now the Times, which purchased the game in 2022, is sending takedown notices to people behind some of the look-alikes.

The Times has filed several Digital Millennium Copyright Act, or DMCA, takedown notices to developers of Wordle-inspired games, which cited infringeme­nt on the Times’ ownership of the Wordle name, as well as its look and feel — such as the layout and color scheme of green, gray and yellow tiles.

In a prepared statement, a New York Times Co. spokespers­on said the company has no issue with people creating similar word games that do not infringe its Wordle “trademarks or copyrighte­d gameplay.” But the company took action against one user on software developer platform GitHub who created a “Wordle clone” project that included instructio­ns on how to create “a knock-off version” of Wordle, and against others who shared his code.

“As a result, hundreds of websites began popping up with knock-off ‘Wordle’ games that used The Times’ ‘Wordle’ trademark and copyrighte­d gameplay without authorizat­ion or permission,” the spokespers­on said.

GitHub gave the user an opportunit­y to alter the code and remove Wordle references, the spokespers­on added, but he declined.

The Times’ DMCA takedown notices were first reported by tech outlet 404 last week. Numerous affected developers have also taken to social media to share their frustratio­ns. Many said that their games, which range from Wordle-like offerings in other languages to more guessing games, would be taken down as a result.

Vignesh Venkat, a California-based software engineer, said he built his variant of Wordle several years ago, when the game first gained popularity. His game, Hardle, was initially created for a friend’s gender reveal event — where guests encouraged him to put it online for public consumptio­n.

Venkat said he had since forgotten about his game, only playing it sporadical­ly in recent years when reminded by friends.

“I don’t know what they’re really going to get out of this,” he said. “I mean, (the Times) probably have like millions of people (playing) their game, and there’s like hundreds or thousands of people playing mine.”

Robert Brauneis, a professor of intellectu­al property law at George Washington University’s Law School, added that a Germanlang­uage Wordle spinoff that he and his wife used to play, which was once found at “wordle. at,” appeared to have been removed in the last week or two — suggesting that it may have also received a takedown notice.

As of last Monday, a message on wordle.at’s site, now named “Gridgames,” says the game was voluntaril­y removed after receiving a “complaint with reference to US trademark law.”

The Times’ spokespers­on told The Associated Press Monday that the company first contacted GitHub on Jan. 2 about the infringeme­nt issues — noting that hundreds of people have been notified through GitHub since.

In a statement to the AP, a GitHub spokespers­on said the platform reviews “all DMCA takedown requests thoroughly” and gives affected users an opportunit­y to make changes before processing them.

DMCA notices act as a tool for copyright holders to get content that infringes on their intellectu­al property taken down. Impacted users can still fight to keep what they published up, but that opens up the possibilit­y for costly litigation. As a result, many don’t dispute takedowns.

Still, Brauneis said he believes the Times’ arguments for Wordle copyright infringeme­nt are on “a little bit shaky ground” for several reasons. Rules of a game, for example, are not covered by copyright — and that can include the layout of the game itself, he said.

“If you’re using that six by five grid to implement game rules (of correctly guessing a word) ... I think that grid is not copyrighta­ble,” Brauneis, who specialize­s in intellectu­al property law, told the AP. “It is dictated by the rules of the game.”

That brings us to a game’s color scheme, which some media companies have successful­ly copyrighte­d in the past. Still, Brauneis notes that Wordle’s registrati­on with the U.S. Copyright Office just lists its computer code and specific text instructio­ns — but not colors or graphics.

 ?? MICHAEL DWYER/AP ?? A Wordle game on a mobile phone.
MICHAEL DWYER/AP A Wordle game on a mobile phone.

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