Chicago Tribune (Sunday)

Batiste sees inspiratio­n in an unlikely place

Jazz musician finds magic in video game soundtrack­s

- By Harold Goldberg Goldberg is the founder of the New York Video Game Critics Circle and New York Game Awards. Follow him on Twitter @haroldgold­berg.

If jazz musician and Stephen Colbert sidekick Jon Batiste were one of the video game characters he so adores, it would have to be Sonic the Hedgehog. Batiste just keeps moving, fast. During the course of a recent week, the enthusiast­ic, eclectic musician led his Stay Human band for a TV audience of millions on “The Late Show With Stephen Colbert.” Then he practiced for the Global Citizen Festival, where he and the band played with French Montana, Carole King and Kelly Clarkson. Then Batiste moved on to Cafe Carlyle, where he had a weeklong jazz residency.

“I played with 12 different bands that week, a different band at Cafe Carlyle every two nights,” said Batiste, 32. “That’s like three hours of sleep or less each night. You gotta soak your arm in Epsom salt because you’re playing all day.”

His recent “Hollywood Africans” album hit No. 1 on the Billboard jazz charts and his “Anatomy of Angels — Live at the Village Vanguard” was so popular, he’s preparing a second live recording called “Chronology of a Dream,” out Nov. 1.

But amid the whirlwind, Batiste does make time to relax, often with video games, a medium that shaped both his childhood and career.

Playing games is not just a distractio­n for Batiste. Games are of prime importance in his life, motivating him since his youth. His dressing room at “The Late Show” is packed with keyboards, tailored suits and matching watches, but also a Nintendo Classic Edition, an original PlayStatio­n, an original Super Nintendo (with cartridges), a PlayStatio­n 4 and a number of fighting games, like the most recent “Dragon Ball Z.”

While entertaini­ng, Batiste, who comes from a family of accomplish­ed musicians and began playing in a band at age 8, looks at the games on another level. For him, the games’ scores and soundtrack­s served as early musical inspiratio­n.

He doesn’t just listen and regurgitat­e. Even as a child, he was fascinated by the hows and whys, the way music enhanced the game play experience and the way music cues told a story.

Before playing with artists as diverse as Prince, Roy Hargrove and Ed Sheerhan, Batiste grew up in Kenner, Louisiana, in what he describes as a “normal,” “boring” suburb best known for its airport. A quiet child, he played music, indulged in martial arts, wrote books, drew anime and enjoyed video games. He and his cousin Travis “even started writing video games. So, we were nerds.” He was a prodigy driven to lead bands as well, as early as age 13 at Snug Harbor on New Orleans’s Frenchman Street.

In his 20s, whether it was doing an impromptu concert (what he calls a “love riot”) for hundreds on the Lower East Side’s Ludlow Street or playing his signature melodica on Colbert’s show, Batiste said he was always over-prepared.

Maybe that has something to do with what he learned from games as well, because you just can’t go into “Street Fighter,” one of his favorites, and win without knowing moves — the blocks, the general rhythm of the match, all the ins and outs.

He uses his knowledge of games’ music to this day. For instance, he’s now writing the music, lyrics and part of the story for a musical by Jean-Michel Basquiat, which will premiere late next year in New York. As he creates the score, he said he’s pulling from his history with games, because “(games) subconscio­usly taught me about theme and developmen­t, how to create catchy themes that you want to hear over and over again. But at the same time, the theme can’t be annoying. It can’t be. After you’ve heard (an annoying) theme 100 times, you’re ready to put the game on mute.”

With Batiste on the move again, the conversati­on about his game-fueled musical education continued on a walk from the Ed Sullivan Theater to the Universal Music Publishing building four blocks away. He said his favorite is Square Enix’s “Final Fantasy VII,” and his love for the four-hour score was made apparent by his short shouts of appreciati­on as he recalled the music.

“There’s so much in it,” he said. “Life, love, death, adventure. Ooo, when you play against Sephiroth at the end! The graphics! The remake comes out next March. They better not screw it up!”

He mentioned that he’s looking forward to Hideo Kojima’s forthcomin­g PlayStatio­n 4 game, “Death Stranding.” “I’m not sure what it is, but it looks like it’s going to be really good.”

Inside a posh studio at the Universal Music Group on Broadway, Batiste continued the discussion while seated at a grand piano. He played 10 classic video game songs as he explained their significan­ce to him and to music as a whole. The performanc­e included themes from Donkey Kong Country, The Legend of Zelda, Final Fantasy VII and Mega Man.

“These songs are almost like Disney soundtrack­s,” Batiste said. “You see people light up. Stories come flooding into people’s minds when they hear these songs.”

Within these gamebased gems, Batiste hears something different and deeper than many do. As connection­s to popular culture like jazz, he sees threads of fine art and that can bring together a community in reality, not just virtually on a screen or monitor.

Despite everything on his plate, his passion — for creating, for music, for games — is keeping him hungry and sends him speeding off again. So, off he goes, just like Sonic chasing those rings.

 ?? JULIUS CONSTANTIN­E MOTAL/AP ?? Jon Batiste performs with his band Stay Human during the 2019 Global Citizen Festival last month in New York.
JULIUS CONSTANTIN­E MOTAL/AP Jon Batiste performs with his band Stay Human during the 2019 Global Citizen Festival last month in New York.

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