China Daily Global Edition (USA)

GO PLAYERS RISE TO THE CHALLENGE

Game of strategy making a comeback

- By LIN SHUJUAN in Shanghai linshujuan@chinadaily.com.cn

During her preschool and kindergart­en years, Zhu Ruitian, like most of her peers in Chinese cities and towns, took extracurri­cular classes to learn English, piano, fencing and the abstract strategy board game Go.

But since she began primary school two years ago, the secondgrad­er has had less time and interest in taking so many classes.

In addition to taking extracurri­cular lessons in English, which is considered a must-have language to

remain competitiv­e among her peers, Go is now the only other activity to which the 8-year-old devotes her spare time.

The ancient board game was chosen in preference to piano and fencing because Zhu’s mother, surnamed Chen, believes it can stimulate the mind and help develop her daughter’s reasoning ability.

“Of course, above all, it is because Ruitian loves it,” Chen said.

“I think that compared with other hobbies, it is more engaging, since it requires two people to play, which is good for an only child like Ruitian. Moreover, the internet allows her to play anytime and anywhere, which is quite a blessing.”

Known as weiqi in Chinese, Go involves black or white stones being placed in an attempt to outmaneuve­r and surround the other player’s pieces. Despite having relatively simple rules, it is a complex game.

For more than two millennia, Go was considered one of the “four accomplish­ments”, along with the guqin — a stringed musical instrument — calligraph­y and painting, that had to be mastered by Chinese men since the time of Confucius (around 500 BC). The game’s popularity later declined during the “cultural revolution” (1966-76) when it was considered an “archaic intellectu­al pursuit”.

However, it has been making a comeback, with observers pointing out that the market for “Go education” has boomed as parents increasing­ly realize the benefits of the game.

Wang Jianhong, a profession­al player who founded China’s first Go club in 1997, said the education industry related to the game started to take off in about 2003.

“At the time, there were not as many extracurri­cular programs as there are now. As a result, Go, a traditiona­l Chinese game that had always been known to be beneficial in developing the mind, was among the top choices for most parents,” he said.

Wang Xiuqiao, from the Qingdao Go Club in Shandong province, offered a similar observatio­n.

“Go would appear to be an obvious extracurri­cular option for children because their parents, who grew up admiring Nie Weiping, are probably fans of the game themselves,” he said.

Nie has been largely credited for kick-starting the game’s revival in China in the 1980s after his triumph at the inaugural World Amateur Go Championsh­ip in 1979.

He went on to lead China to victory for two consecutiv­e years in the China-Japan Supermatch­es, beating several top Japanese players including his teacher, Fujisawa Hideyuki. Nie even earned the nickname “Steel Goalkeeper” for his prowess in chalking up wins despite being the only Chinese player left in the tournament.

His achievemen­ts in Go have been compared with the Chinese women’s national volleyball team that won five consecutiv­e world championsh­ips in the 1980s.

During that decade, the popularity of Go rose to new heights as many younger people started to learn to play the game.

Clubs, academies and tournament­s devoted to the game mushroomed across the country to meet the growing demand. The demand for classes continued to grow in the new millennium when middle-class families became wealthier and started to prioritize their children’s education.

Founded in 1999, the Nie Weiping Go Academy has more than 5,000 students enrolled in its 25 divisions nationwide. The academy, which has produced 23 internatio­nal and national Go champions, including the world’s top-ranking profession­al Ke Jie, organizes the Go Premier League for men and women.

According to the China Go Institute, the number of players in the country has risen from 25 million in 2009 to 40 million. Statistics from the institute, which organizes the certificat­ion test for players, also show there has been a 30 percent annual rise in the number of dans, the master rank in Go, issued since 2015.

Wang estimated that in 2017 at least 100,000 profession­al teachers from more than 200,000 facilities in China were offering Go training.

Role of the internet

According to Nie, the internet has played a key role in Go’s revival, as it not only allows players to pit their wits against one another, but is a vital platform for them to learn and discuss the game.

Nie said: “Ke Jie is a representa­tive of the new generation who have benefited from online participat­ion. Even today, he plays nearly 100 games online every year.”

BestGo, a training institute in Shanghai targeting preschool and school-age students, is among those that have sought to capitalize on the benefits the internet offers for Go education. Founded in 2011, it has more than 4,000 students enrolled in over 20 branches across cities in the Yangtze Delta region.

Shen Yao, the founder of BestGo, said each student has an account on a server that allows them to perform a question-based exercise or take part in a game with another player. The server automatica­lly pits players with similar levels of skill against each other.

“In the past, players would have been very lucky to find such opponents. But the internet has allowed such matches to take place at almost any time,” said Shen, adding that there has been a significan­t rise in interest among parents in enrolling their children for Go training.

He also said the internet has transforme­d Go from being a relatively reclusive hobby to a public sport.

“Go has traditiona­lly been considered a part of self-cultivatio­n, and one’s skill at the game is not usually flaunted in public. The internet has highlighte­d how competitiv­e the game is and how it can engage the public,” he said.

One example of how the game has become a public spectacle is the Google DeepMind Challenge Match in 2016 between Republic of Korea player Lee Sedol and the computer program AlphaGo. The match was viewed by more than 200 million people. Alpha Go won the five-game contest 4-1.

Challenges to tackle

But although the game’s profile has grown significan­tly, insiders said the Go industry is still at a nascent stage.

One of the key challenges it has faced over the past decade is the lack of qualified teachers — it wasn’t until 2016 that Go was offered as a major in universiti­es nationwide. As a result, many academies today still hire players to become teachers.

But Shen said this is not a viable approach.“You cannot rely on a profession­al player to offer systematic education for young beginners. Profession­als normally don’t have the time or patience for the task. Teaching Go requires not only the skills, but more important, the ability to communicat­e with young children. It’s hard to find people who are qualified to do both,” he said.

In view of this, BestGo recruits fresh graduates from universiti­es before training them for the job.

To ensure the industry continues to experience steady growth, Shen said there must be a greater level of standardiz­ation in terms of teaching methods and practices, otherwise inconsiste­ncies might deter students from learning the game beyond the introducto­ry stages.

“Go is easy to pick up but it takes years to master. It usually takes at least two years for a beginner to become an enthusiast who relishes the joy of the thinking critically when playing the game,” Shen said.

“But many students quit before they reach that stage, partly because Go, much like music or painting, is not compulsory for their extracurri­cular education.”

“Based on our observatio­ns, only those who have achieved amateurlev­el playing skills will go on to play the game for the rest of their lives,” he added.

“This is why we’re now trying our best to improve a student’s skill level before he or she becomes a secondgrad­er, which is around the time most students have to choose to stay with the game or quit.”

Despite the challenges, insiders are optimistic about Go’s developmen­t.

Lin Jianchao, chairman of the Chinese Go Associatio­n, has said on many occasions that the game in the country has reached “another historic peak”.

Leading educationa­l institutio­ns have also jumped on the bandwagon. In recent years, Tsinghua, Peking and Fudan universiti­es have offered preferenti­al policies to recruit skilled Go players.

Shen believes the popularity of Go will continue to rise because of the nature of the game.

“I always compare Go to a marathon — it is challengin­g, but once you come to appreciate its charm, you’ll be addicted,” he said.

Chen, Zhu Ruitian’s mother, can attest to this, too. She said her daughter has never complained during the three years she has taken Go classes.

“These days, she voluntaril­y plays the game as a welcome break from her school work. It is as if Go has a magical appeal to her, and that is great news,” Chen said.

Go has traditiona­lly been considered a part of selfcultiv­ation, and one’s skill at the game is not usually flaunted in public.”

Shen Yao founder of BestGo

 ?? WANG GANG / FOR CHINA DAILY ?? A visitor plays Go with a robot at the 2018 World Artificial Intelligen­ce Conference in Shanghai on Sept 19.
WANG GANG / FOR CHINA DAILY A visitor plays Go with a robot at the 2018 World Artificial Intelligen­ce Conference in Shanghai on Sept 19.
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 ?? PROVIDED TO CHINA DAILY ?? From left: A Go world champion takes on amateur players at a special event in Bozhou, Anhui province, last year. LIU QINLI / FOR CHINA DAILY A visitor tackles a machine at Go in the lobby of the Tencent headquarte­rs in Shenzhen, Guangdong province. MAO SIQIAN / XINHUA Two boys attend a course at BestGo, a training institute for the game in Shanghai.
PROVIDED TO CHINA DAILY From left: A Go world champion takes on amateur players at a special event in Bozhou, Anhui province, last year. LIU QINLI / FOR CHINA DAILY A visitor tackles a machine at Go in the lobby of the Tencent headquarte­rs in Shenzhen, Guangdong province. MAO SIQIAN / XINHUA Two boys attend a course at BestGo, a training institute for the game in Shanghai.
 ?? XU YU / XINHUA ?? Top: An amateur Go competitio­n held in Luoyang, Henan province, in November featured a giant board, with each player fielding pieces 40 centimeter­s in diameter. WANG ZHONGJU / CHINA NEWS SERVICE Above: The world’s top-ranking profession­al player Ke Jie loses 3-0 to AlphaGo in a contest in 2017.
XU YU / XINHUA Top: An amateur Go competitio­n held in Luoyang, Henan province, in November featured a giant board, with each player fielding pieces 40 centimeter­s in diameter. WANG ZHONGJU / CHINA NEWS SERVICE Above: The world’s top-ranking profession­al player Ke Jie loses 3-0 to AlphaGo in a contest in 2017.
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