Daily Press (Sunday)

Super Nintendo World to open in February

Universal Studios Hollywood attraction invites participat­ion

- By Todd Martens

LOS ANGELES — The transforma­tion of the American theme park as a palace for thrills and passive rides to locations centered around active play will continue Feb. 17 when Universal Studios Hollywood opens its Super Nintendo World.

The land, anchored around the look and feel of Nintendo’s “Super Mario Bros.” family of games, will boast a showcase ride inspired by the “Mario Kart” racing titles.

More important, it’s designed as a place to inspire guest participat­ion, with light games and interactio­ns stationed throughout.

The land will be situated on Universal Studios’ lower lot, home to rides themed to the “Jurassic Park” and “Transforme­rs” franchises. Super Nintendo World is a different beast, however, as the entire surroundin­g area will be designed to place guests inside a Nintendo game.

It follows a theme park trend Universal itself set more than a decade ago with its first Wizarding World of Harry Potter in Florida, which was followed by Disney with whole-scale lands inspired by the cinematic universes of “Cars,” “Avatar” and “Star Wars,” among others, at its North American theme parks.

The centerpiec­e attraction — the only proper ride in the land — is Mario Kart: Bowser’s Challenge. It will be the first major implementa­tion of augmented reality technology in a theme park attraction in the United States, as guests will don visors that will allow them to interact with virtual items throughout the ride, all of it designed to give the feel and illusion of altering the experience.

A version of the ride exists at Universal Studios Japan, where physical effects are merged with digital creations. Guests will race alongside Nintendo characters, collecting shells to aim at enemies.

Guests will be seated four to a vehicle. Universal, in a press release, notes riders will be playing alongside Mario and his pals, and will be taken through underwater courses as well as those among the clouds. Don’t be surprised if you encounter the infamous “Rainbow Road” from the games at some point in the attraction.

“Mario Kart” remains one of Nintendo’s top-selling franchises. “Mario Kart 8,” for instance, is the bestsellin­g Nintendo Switch title, having sold more than 48 million copies worldwide. The ride will be housed inside Bowser’s Castle, home to Mario’s longtime arch-nemesis. Guests will enter the land through Mario’s trademark green pipes that lead to the castle of Princess Peach.

It’s expected that Hollywood’s Super Nintendo World will closely follow a slightly larger edition of the land that lives at its Japan park. There, guests can purchase wristbands — dubbed Power-Up Bands — that interact with the Mario Kart ride as well as various installati­ons and golden blocks throughout the land. The idea is to have the land itself feel like something of a live-in video game.

The wristbands, according to Universal, will work in tandem with a smartphone app, which will allow guests to keep score and collect coins, among other interactio­ns. The land itself, however, promises to be fully interactiv­e, with or without a Power-Up Band, as guests will be able to punch gold blocks and view the world through augmented-reality binoculars. There’s also a landwide game with four key challenges that will culminate in a battle with Bowser Jr., according to press materials.

Even Super Nintendo World’s dining area, the Toadstool Cafe, promises interactio­ns with Nintendo characters.

Taken as a whole, it’s a theme park trend that began most notably in 2014, when Universal introduced interactiv­e wands for Wizarding World. Of late, many modern theme park attraction­s have featured some form of interactiv­ity.

Disney, for instance, in 2022 introduced a wristband-led game at its Star Wars: Galaxy’s Edge lands, already home to the arcade-inspired Millennium Falcon: Smugglers Run and the immersivet­heater-leaning Star Wars: Rise of the Resistance.

With its video game roots, Super Nintendo World should be the most prominent shift away from decorative lands to persistent ones — a land that serves as living theater and places guests in the center of an ongoing, game-inspired narrative. A third Super Nintendo World is under constructi­on in Florida, and is expected to be the largest version of the land.

 ?? PHILIP FONG/GETTY-AFP 2021 ?? A Super Nintendo World already exists in Japan, above. Super Nintendo World at Universal Studios Hollywood will open Feb. 17.
PHILIP FONG/GETTY-AFP 2021 A Super Nintendo World already exists in Japan, above. Super Nintendo World at Universal Studios Hollywood will open Feb. 17.

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