Daily Press (Sunday)

Youngkin amendments seek to bring clarity to ‘skill games’

- By John R. Cencich Guest columnist

On Monday, the clock was ticking, and with just three minutes before the stroke of midnight, the governor issued a stay of execution on the long-awaited, so-called “skill games” bill. Rather than dispatchin­g it to its death through his executive veto power, he gave it an 11th-hour reprieve by sending it back to the General Assembly with amendments.

The bill, initially framed under a benignly sounding title, now calls a plum a plum. These are indeed electronic gaming devices. They are no longer veiled with euphemisti­c terms such as “skill games” or “mom and pop” shops.

And in doing so, a level of legitimacy has been granted to gambling operations that had been properly shuttered by the criminal justice system.

I know. I spent years investigat­ing illegal gambling enterprise­s throughout Virginia, including those that touted their games of chance as skill or amusement devices. From nip joints, bars

(yes, Virginia we do have bars), corner stores and truck stops, I’ve seized and destroyed hundreds of gambling devices and investigat­ed manufactur­ers, distributo­rs, operators and retailers. I’ve also testified as an expert witness in many Virginia courts.

Through this bill, manufactur­ers are now required to have background checks and to be licensed, which will undoubtedl­y help weed out nefarious influences. Just ask Vincent “Jimmy Sinatra” Craparotta who was beaten to death with golf clubs for not paying tribute to the Lucchese crime family, which was due from the company that built and sent machines to our commonweal­th.

Of course, that’s not to say that every video gambling device, including those with the artful label of “skill,” are somehow

connected to the syndicate.

Despite tremendous efforts in this latest iteration of the bill, there remain two problems from a law enforcemen­t perspectiv­e.

First, it’s hard to imagine that testing by any laboratory will find that the outcome of play of all devices is factually determined by both the substantia­l and differenti­al element of the skill of the player.

But assuming it did, this descriptio­n of skill is problemati­c when considered in conjunctio­n with the second concern — namely, that some of the devices may be designed so that if the “house” is taking a fall on

its profits, it may purposeful­ly render losing combinatio­ns to the player. For example, an 80% payout minimum, which is one of the governor’s recommenda­tions, can be maintained by the device by depriving users of opportunit­ies to hone genuine skill from game to game or to benefit from true chance.

The current form of the bill contains a provision that seeks to prevent the gaff, but it falls short. The law must prohibit the modificati­on of the rules of play and the probabilit­y of winning from game to game, not just during a single game.

But the goal of some is to take

the hard-earned money from players, much like the sleight-ofhand shell games run by confidence men and their shills in carnivals and places along New Jersey’s boardwalk.

If the commonweal­th wants to legalize this form of gambling, it needs to be transparen­t about what we are dealing with and take proper measures to protect Virginians. There’s no need to soft-pedal these devices or rush into an inadequate regulatory scheme. These are electronic gaming devices subject not only to the laws of the commonweal­th but also the federal Gambling Device Act of 1962. This is a

portentous enterprise with malignant implicatio­ns that needs to be called what it is and regulated with the seriousnes­s we deserve.

That’s what the governor’s recommenda­tions aim to do.

John R. Cencich, J.S.D., of Luray, is a professor and criminolog­ist at Pennsylvan­ia Western University, an adjunct professor of law at the University of Pittsburgh and political science instructor at James Madison University. In 2005, the Senate of Virginia passed a resolution commending him for his “significan­t and accomplish­ed work against illegal gambling enterprise­s across the commonweal­th.”

 ?? STEVE HELBER/AP ?? Patrons play gaming machines in the Rosie’s gaming center in Richmond in 2019. Virginia lawmakers passed legislatio­n on March 1, that would legalize skill games, the slots-like betting machines that proliferat­ed in businesses around the state before an on-again, off-again ban took effect. Gov. Youngkin has proposed amendments to the bill that lawmakers will consider on Wednesday.
STEVE HELBER/AP Patrons play gaming machines in the Rosie’s gaming center in Richmond in 2019. Virginia lawmakers passed legislatio­n on March 1, that would legalize skill games, the slots-like betting machines that proliferat­ed in businesses around the state before an on-again, off-again ban took effect. Gov. Youngkin has proposed amendments to the bill that lawmakers will consider on Wednesday.

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