Frequent Flyer Destinations - - JUST LANDED -

The US Bureau of Trans­porta­tion Sta­tis­tics re­ported that do­mes­tic air­fares cost an av­er­age of $346 in the first three months of the year, about 3.7% less than the same pe­riod in 2017.

Timeshifter an­nounced the de­but of its epony­mously named app that helps trav­el­ers fight jet lag.

The app uses re­search in sleep and cir­ca­dian neu­ro­science and was de­vel­oped in part­ner­ship with an ex­pert in cir­ca­dian rhythms at Har­vard Med­i­cal School, Steven Lock­ley. The app cre­ates an in­di­vid­u­al­ized plan that helps trav­el­ers over­come jet­lag by rapidly resyn­chro­niz­ing the cir­ca­dian rhythm to the new time zone.

This year, Ap­ple will high­light the op­po­site: us­ing gad­gets less.

Ap­ple engi­neers have been work­ing on an ini­tia­tive dubbed Dig­i­tal Health, a se­ries of tools to help users mon­i­tor how much time they spend on their de­vices and in­side of cer­tain ap­pli­ca­tions. These de­tails will be bun­dled into a menu in­side of the Set­tings app in iOS 12, the likely name of Ap­ple’s re­freshed mo­bile op­er­at­ing sys­tem, ac­cord­ing to peo­ple fa­mil­iar with the plans.

The 8,277 nau­ti­cal mile (15,329 kilo­me­ter) flight from Sin­ga­pore to Ne­wark, New Jer­sey with 161 busi­ness class and pre­mium econ­omy seats will eclipse the 7,843 nau­ti­cal mile Qatar Air­ways flight from Doha to Auck­land as the world’s long­est, ac­cord­ing to air­line data provider OAG. The Sin­ga­pore-Ne­wark flight marks the re­turn of a pop­u­lar route for Sin­ga­pore Air­lines. The car­rier had flown the marathon flights un­til 2013, when high fuel prices made the use of four-en­gine Air­bus A340-500 jets un­eco­nomic. It has since flown to New York’s JFK Air­port via Frankfurt.

Video games have be­come the most pop­u­lar and lu­cra­tive form of en­ter­tain­ment in the world. Ac­cord­ing to in­dus­try fore­casts by New­zoo, the Global Games Mar­ket is pro­jected to bring in $137.9 bil­lion in 2018, and cap­ture the at­ten­tion of peo­ple across all age de­mo­graph­ics. Thanks to the surge of free-to-play mo­bile games, gamers now rep­re­sent the largest seg­ment within the en­ter­tain­ment mar­ket.

But, while games have be­come part of many peo­ple’s daily lives, the gam­ing boom has not yet reached its po­ten­tial in one key place: Air­planes. Cur­rent op­tions avail­able in­flight don’t meet what gamers ex­pect from their mod­ern gam­ing ex­pe­ri­ences. This pro­vides a unique op­por­tu­nity for air­lines to un­der­stand, im­ple­ment and cap­i­tal­ize on the rise and pop­u­lar­ity of the gam­ing in­dus­try.

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