E-sports win demon­strates China em­brac­ing glob­al­iza­tion

Global Times US Edition - - EDITORIAL - By Li Qingqing

In­vic­tus Gam­ing (iG), an e-sports club, be­came the Chi­nese main­land’s first team to win the League of Leg­ends (LOL) Cham­pi­onship on Satur­day. China’s e-sports fi­nally climbed to the top of the world. The good news soon went vi­ral on China’s Twit­ter-like Weibo ser­vice, and a great num­ber of Chi­nese LOL play­ers and e-sports fans burst into tears at the first tri­umph in eight years.

As mil­lions of Chi­nese play­ers hailed iG’s great vic­tory, stri­dent com­ments ap­peared. Some peo­ple kept dis­cussing two of iG’s South Korean team mem­bers, Rookie and TheShy, who have great gam­ing tech­niques. These peo­ple just couldn’t let go of the two play­ers’ South Korean na­tion­al­ity. Snide re­marks about iG’s vic­tory seemed more like sour grapes: “China just couldn’t win with­out South Korean play­ers” was the kind of thing these peo­ple were say­ing.

But the Chi­nese champs didn’t un­der­stand why these peo­ple were mak­ing such an is­sue out of it. iG is only a club team in China, not China’s na­tional team that only ac­cepts Chi­nese play­ers. To im­prove China’s e-sports tech­nique, Chi­nese e-sports clubs have been work­ing on bring­ing in high-level play­ers. Doesn’t that mean China has been pos­i­tively par­tic­i­pat­ing in the in­ter­na­tional game and ac­tively open­ing to the world? How come China is to blame?

Whether Chi­nese or South Korean, iG’s teenage play­ers are gifted and dili­gent at e-sports. This is not gam­ing ad­dic­tion. They are hard­work­ing pro­fes­sion­als, loyal to their job. With such pre­cious qual­i­ties, these play­ers rep­re­sent a younger gen­er­a­tion and de­serve their cham­pi­onship.

LOL was re­leased in North Amer­ica in 2009 and brought to China in 2011. The world’s young peo­ple have been play­ing the same game al­most a decade. As Chi­nese play­ers started two years be­hind, they couldn’t han­dle the game at first. But now the whole world has wit­nessed a Chi­nese e-sport club beat a Euro­pean team in a 3-0 sweep and win the cham­pi­onship.

This is like an odyssey for Chi­nese e-sports clubs: bring­ing in and com­mu­ni­cat­ing with for­eign play­ers, ac­tively par­tic­i­pat­ing in the in­ter­na­tion- al game and send­ing Chi­nese play­ers to South Korea to hone gam­ing skills. All in all, with­out re­form and open­ing-up, China would never have been able to win the glory.

Thanks to re­form and openingup, a younger gen­er­a­tion of Chi­nese knows LOL.

China opened to the world and Chi­nese teenagers can play the game at home and learn how to im­prove their skills from high-level for­eign play­ers. The com­bi­na­tion of Chi­nese and South Korean play­ers con­trib­uted to iG’s vic­tory. This per­fectly ex­plains the im­por­tance of re­form and open­ing-up to China’s rise.

The cham­pi­onship only rep­re­sents a small part of China’s great ef­forts in glob­al­iza­tion. The year 2018 marks the 40th an­niver­sary of China’s re­form and open­ing-up and the first China In­ter­na­tional Im­port Expo in Novem­ber is a ma­jor pol­icy procla­ma­tion that pushes China for­ward into a new round of high-level open­ing-up. As long as China keeps in­te­grat­ing with the world, it will stand more sta­bly on the world stage.

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