Greenwich Time

ESports players eye careers in gaming

- By Justin Papp

GREENWICH — When Denzel Hoggar moved from Ghana to Greenwich a few years ago, his cousin introduced him to video games.

First, Hoggar played the soccer franchise FIFA, then he became interested in Call of Duty, a first-person shooter game that allows players to participat­e in historical and fictional wars. For Hoggar, then a Central Middle School student, the games were a fun new hobby in a new place.

But as he entered Greenwich High School, the now 15-year-old freshman saw an opportunit­y to take a more vocational approach to his pastime.

“I was introduced by a school email I got,” Hoggar said.

“We were supposed to pick the club we wanted to join and I saw eSports. So I did some research on it about whether eSports could give you a scholarshi­p. I read an article that said, yeah, it can. So I was like, why not sign up?”

ESports, short for electronic sports, is a form of competitiv­e video gaming that is growing in popularity around the world. Hoggar, now one of more than 40 members of the eSports Club at Greenwich High, is part of a growing pool of young gamers identifyin­g an opportunit­y in what some see as just a sparetime hobby.

Increasing­ly, gaming can be a path to college and a career. And it earns more respect, the comparison­s are growing to more traditiona­l sports.

The club at Greenwich High was created in 2018, according to science teacher and club adviser Richard Baxley. In the same year that the Connecticu­t Interschol­astic Athletic Conference launched its high school eSports league,

three students jump-started the club, which competes against other schools on a variety of platforms, including PC, Xbox, PlayStatio­n and more.

“This was at a time where there was now a precedent,” Baxley said. Colleges “had started up some of these programs. There were arenas being built . ... And the kids wanted to start a program at the high school level.”

Through the CIAC, two games, in particular, are league sanctioned: League of Legends and Rocket League. Other games, including Call of Duty, Valorant and Rainbow 6 are also played in regional or local tournament­s. At Greenwich High, seven different teams compete in the different games.

It’s still in its early stages, but the Greenwich High club has scored some success early on in regional competitio­ns, but hasn’t earned top honors at a state competitio­n.

But increasing­ly, the club is gaining support from the school and the community that could help it reach the next step. The nonprofit Greenwich Alliance for Education recently donated $12,000 to the club to help purmembers,

chase 12 new gaming computers.

“It is exciting for the Alliance to invest in the technology needed by the eSport’s Club to expand participat­ion for students who want to be part of a GHS team and share interest in competitiv­e gaming,” GAE Executive Director Julie Faryniarz said in a statement. “Additional­ly, the cultivatio­n of the wide array of skills associated with competitiv­e gaming is giving student’s experience to explore the possibilit­ies of this growing field.”

ESports are growing at the collegiate level as well. Nearly 200 schools host varsity eSports teams and offer scholarshi­ps, according to the National Associatio­n of Collegiate Esports.

And although there is significan­t variabilit­y — based on skill level and types of game played — when it comes to salary, the average profession­al gamer can make about $60,000 a year. Elite players can make millions. And on platforms such as Twitch, popular gamers can stream themselves playing and charge subscripti­on feeds. Full-time streamers can make $3,000 to $5,000 a month, according to some estimates.

For some of Greenwich’s club

becoming an elite gamer or popular streamer remains a goal. But according to Baxley, a host of other gamingrela­ted careers — in graphics, programmin­g, casting and communicat­ions — are expanding along with competitiv­e gaming.

Andrew Rovello, 14, a Greenwich High freshman and club member, said he hopes to find a college with competitiv­e gaming. He’s considerin­g a career as a content creator or streamer, but as a backup, he’d love to become an engineer at a large video gamemaking company.

Like Rovello, for Cristofer Santana, also a 15-year-old Greenwich freshman, gaming represents a possible career opportunit­y.

“For a large portion of my life, I’ve been playing video games and a lot of people see that as a waste of time,” said Santanna. “But then when you look at people that are making a living from recording and using that as entertainm­ent for others, or just being really good at the game and performing tournament­s, it makes you think, ‘Why can’t I do that?’”

In addition to the members’ individual aspiration­s, the club has its own short-term goals.

Chief among them is making the leap from a club at Greenwich High to earning recognitio­n as a varsity sport, which would require the submission of a formal request and approval from the Board of Education.

According to Baxley, there are pros and cons to making the change.

As a varsity team, the club would lose some of its freedom to schedule games and tournament­s, which would again fall under the purview of the school. It was also lose its ability to seek outside sponsorshi­ps. But as a varsity team, the club would get automatic funding each year through the athletic department.

And perhaps most importantl­y to the players, the sports designatio­n would bring a sense of respect.

“My biggest push is to be respected,” Rovello said. “Because a lot of parents are saying like, ‘Get off your computers, you’re wasting your time and all that stuff.’ I don’t know anyone who would do that to, like, a football player. Right?”

 ?? Christian Abraham / Hearst Connecticu­t Media ?? Greenwich High School's eSports Gaming club members pose at the school in Greenwich on April 28. In front from left are Luis Granados, Denzel Hoggar, Andrew Rovello, Max Hedbabny and Alex Flook. In back are faculty Rick Baxley and Ben Gawle, at right. The club, which was formed in 2018, is growing and becoming increasing­ly competitiv­e in the state's high school gaming league.
Christian Abraham / Hearst Connecticu­t Media Greenwich High School's eSports Gaming club members pose at the school in Greenwich on April 28. In front from left are Luis Granados, Denzel Hoggar, Andrew Rovello, Max Hedbabny and Alex Flook. In back are faculty Rick Baxley and Ben Gawle, at right. The club, which was formed in 2018, is growing and becoming increasing­ly competitiv­e in the state's high school gaming league.

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