Hartford Courant (Sunday)

Academics, game makers team up in rare collaborat­ion on mental health

- By Kelvin Chan

LONDON — A study by Oxford University researcher­s on how playing video games affects mental health used data from video game makers, marking what the authors say is a rare collaborat­ion between academics and the industry.

Lack of transparen­cy from game makers has long been an issue for scientists hoping to better understand player behaviors.

The paper recently released by the Oxford Internet Institute comes as video game sales this year have boomed as more people are stuck at home because of the pandemic.

The findings are based on survey responses from people older than 18 who played two games, Plants vs. Zombies: Battle for Neighborvi­lle and Animal Crossing: New Horizons.

The study used data provided by the game makers, Electronic Arts and Nintendo of America, on how much time the respondent­s spent playing, unlike previous research that relied on imprecise estimates from the players.

Academics “need broader and deeper collaborat­ions with industry to study how games impact a wider, and more diverse, sample of players over time,” said Andrew Przybylski, the institute’s director of research.

The researcher­s said they found the actual amount of time spent playing was a small but significan­t positive factor in people’s well-being.

The paper said the level of enjoyment that players get from a game could be a more important factor for their well-being than mere playing time.

Some 2,756 players of Animal Crossing: New Horizons and 518 players of Plants vs. Zombies: Battle for Neighborvi­lle responded to a survey, out of 250,000 invitation­s.

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