Houston Chronicle Sunday

Twitch still the king of live game streaming

Media companies, tech giants trying to get a foothold in $180B industry

- By Imad Khan

Microsoft paid millions to lure a top video game streaming star. Facebook signed an exclusive streaming deal with the largest e-sports company in the world. Twitter streamed Fortnite’s collapse into a black hole.

Despite their efforts to grab a larger slice of the video game streaming arena, none has made a dent in the power of the market leader, Twitch.

Amazon paid $1 billion in 2014 to acquire Twitch, which now controls 76 percent of the video game streaming market in the Americas and Europe. Its popularity has attracted numerous rivals, all fighting to court millennial cordcutter­s and younger “cordnevers.”

The competitio­n among tech giants and media companies also signals the importance of live streaming in the $180 billion video game industry, which generates more revenue than movies and music. But in an era when establishe­d platforms tend to monopolize entire sectors, taking on Twitch has proved difficult.

Microsoft has taken aggressive steps into video game streaming, starting with its 2016 acquisitio­n of Beam, a streaming platform it renamed Mixer a year later.

It made its boldest move this year by going after one of Twitch’s biggest stars, signing an exclusive deal with Tyler Blevins, better known for his online alias, Ninja. The terms of the multiyear deal were not disclosed, but influencer agents and industry analysts estimated that it was in the double-digit millions.

Unfortunat­ely for Microsoft, bringing on Blevins has done little to raise Mixer’s view count. Mixer maintains just 3.2 percent of the live-streaming market and grew only 0.2 percent in the third quarter, according to the industry analytics firm StreamElem­ents. And Twitch increased its viewership during the quarter, despite losing Blevins in August.

Given how enormous the Twitch community is, it’s hard for content creators to justify streaming on smaller platforms. But some streamers are drawn to the opportunit­y to start fresh.

Chris Covent had long dreamed of becoming a full-time video game streamer, the modern version of public-access television personalit­ies who broadcast their lives on the internet.

But after four years on Twitch, Covent was not gaining the following that would allow him to leave his job as a Boost Mobile store manager in Flint, Mich. He decided in 2016 to make the jump to Mixer.

Why do all these major internet platforms want to be in video game streaming? Facebook is already the biggest social media network, Google is the largest search engine and the Disney-owned 21st Century Fox — which invested $100 million in the social broadcasti­ng platform Caffeine last year — is a dominant player in Hollywood.

More than 700 million people a month play, watch or hang out in gaming groups on Facebook, said Vivek Sharma, the company’s head of gaming.

“That’s a massive number,” he said. “It’s a much bigger phenomenon than people realize.”

Twitter is also positionin­g itself as a complement­ary platform to livestream­ing services.

“Whether it’s the esports tournament and seeing highlights from that, or a gaming conference such as E3, those pieces of short-form video content do incredibly well on the platform,” said Rishi Chadha, the global head of gaming partnershi­ps at Twitter.

The platform had 1 billion tweets about gaming last year, and 2019 is likely to be even bigger, with a 20 percent increase in conversati­ons.

Twitter has live-streamed major events, including e-sports tournament­s and news conference­s at E3 in Los Angeles. When Epic Games shut down Fortnite for two days, leaving gamers with nothing more to look at than a spinning black hole, Twitter was livestream­ing the gaping void. That stream had 1.4 million concurrent viewers, which, according to Chadha, made it the largest gaming livestream on the platform — and one of the largest on Twitter ever.

Microsoft’s Mixer, YouTube Gaming, Facebook Gaming and the new Caffeine all have deep war chests. Even so, Twitch remains supreme, signing multimilli­on-dollar deals with e-sports companies and top streamers.

Because Twitch has been around the longest, it has developed its own culture, with inside jokes tossed around on the chat logs that accompany livestream­s. That community has allowed streamers, who get most of their income from subscripti­ons and donations, to thrive.

“The dialogue that’s happening is in a language that’s unique to Twitch,” said Mike Aragon, the senior vice president of content at the company.

Twitch encourages the sense of community, engaging with users and giving them more tools to let their language thrive. And that community spirit extends to charity; Twitch viewers donated more than $40 million in 2018 through various campaigns.

At the moment, even with all the multibilli­ondollar companies competing, the livestream­ing market is still small.

“Twitch is a rounding error,” Michael Pachter, a research analyst for Wedbush Securities, said in an email. Amazon is not going to reveal Twitch’s revenue anytime soon, he said, but it is most likely about $250 million a quarter. Amazon did not break out the revenue of Amazon Web Services until it grew to $1.5 billion a quarter.

Streaming platforms will continue to expand their content, bringing on more traditiona­l sports leagues and celebritie­s. And they might upend online video consumptio­n entirely, the way Netflix did 12 years ago.

 ?? Chona Kasinger / New York Times ?? Chris Covent, in a bid to become a full-time streamer, switched from Twitch to Microsoft’s Mixer. Despite efforts by tech giants to grab a larger slice of the video game streaming arena, none has made a serious dent.
Chona Kasinger / New York Times Chris Covent, in a bid to become a full-time streamer, switched from Twitch to Microsoft’s Mixer. Despite efforts by tech giants to grab a larger slice of the video game streaming arena, none has made a serious dent.
 ?? Chona Kasinger / New York Times ?? An array of controller­s belongs to Chris Covent, who has long dreamed of becoming a full-time video game streamer.
Chona Kasinger / New York Times An array of controller­s belongs to Chris Covent, who has long dreamed of becoming a full-time video game streamer.

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