Houston Chronicle

Film technology a key part of ‘Billy Lynn’s Long Halftime Walk’

- By Katie Walsh

Visionary director Ang Lee can shift between intimate, character-driven dramas and spectacle-driven smashes that push the boundaries of cinematic language, and often he achieves both.

Coming off the success of the 3-D technical marvel “Life of Pi,” for which he took home a best directing Oscar, Lee has set even loftier goals for his experiment­s with cinematic visuals, which he has applied to the adaptation of the Iraq war novel “Billy Lynn’s Long Halftime Walk.”

Ben Fountain’s awardwinni­ng, best-selling novel, adapted for the screen by Jean-Christoph Castelli, depicts a day in the life of the Bravo Squad in 2004, home for a victory and PR tour after their acts of heroism in battle are caught on camera.

A central plot point is the titular halftime walk, at a Thanksgivi­ng football game, marching in the wake of Destiny’s Child (well, their stand-ins). Through flashbacks, the film shows us Bravo’s experience­s in Iraq, including the firefight in which they become heroes, and lose their leader, Shroom (Vin Diesel).

Lee chose to shoot “Billy Lynn’s Long Halftime Walk” at the extremely high frame rate of 120 frames per second (the norm is 24), creating a hyper-realistic image. Some, though not all theaters, will be able to fully accommodat­e the intended image, in 3-D on a 4K projector. The crystal-clear, intensely vivid result is immersive, if initially disconcert­ing, and Lee has based most of his directoria­l choices around this technologi­cal decision.

In the battle scenes, the hyper-reality is mesmerizin­g, and Lee stages a breathtaki­ng battle sequence that plants the audience square in the action. The style also translates well to the bombast and pageantry of the halftime show, with dancers, pyrotechni­cs and loud music that trigger the reflexes of the young infantryme­n who are fresh out of the battlefiel­d, plopped in the middle of a jingoistic frenzy.

However, there are some choices, made specifical­ly for the technology, that read as odd, especially considerin­g that not every audience will be watching the film in its 3D/4K/120 fps iteration. Lee has his actors often look directly into the camera, breaking the fourth wall. It is to emulate Billy’s point of view, which we see repeatedly, but it’s a bold and jarring choice.

The best parts of “Billy Lynn’s Long Halftime Walk” aren’t the battles or the spectacles or even the groundbrea­king technology. It’s the easy camaraderi­e between the soldiers, led with a gruff, dry humor by standout Garrett Hedlund as Sgt. Dime. Newcomer Joe Alwyn fully inhabits the role of Billy Lynn. His pale, expressive face, blonde buzz cut and deep-set eyes are aesthetica­lly ideal for Lee’s technologi­cal choices. He absorbs and reflects light, allowing the camera into his psyche by way of his visage.

Lee has surrounded Alwyn with a stellar cast, including Kristen Stewart as his sister (their relationsh­ip is somewhat distressin­gly close), Steve Martin as the smarmy team owner, Chris Tucker in a fine performanc­e as a Hollywood producer capitalizi­ng on the squad’s story and even a brief appearance by Houston Texans star J.J. Watt.

But the film itself is scattered, missing connective tissue, unfocused. It’s a meta war movie that’s not necessaril­y about war but about the way we tell stories about war. It’s just that in “Billy Lynn’s Long Halftime Walk,” we’re too distracted by so many other things to understand what this particular war story is trying to say.

 ?? Sony Pictures ?? Joe Alwyn, left, and Vin Diesel star in “Billy Lynn’s Long Halftime Walk,” directed by Ang Lee.
Sony Pictures Joe Alwyn, left, and Vin Diesel star in “Billy Lynn’s Long Halftime Walk,” directed by Ang Lee.

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