Houston Chronicle

THE VIDEO GAME WE NEED.

- BY EDDIE VELAZQUEZ | CORRESPOND­ENT Eddie Velazquez is an Oswego, New York-based writer.

When legendary video-game auteur Hideo Kojima was setting the vision board for what would eventually culminate in last year’s critically acclaimed “Death Stranding” — the pastiche of 1980s cult films, campy collection of popculture references and an A-list cast of celebritie­s who would eventually voice Kojima’s characters — no one could have predicted how deeply salient the game’s message would be amid a public health crisis.

Explaining the plot of “Death Stranding” would be a futile attempt to condense hours of fantastic world-building and immersion that is only experience­d through gameplay. Instead, the focus of any discourse surroundin­g the game and its commentary should be targeted to its setting, which drops players into a desolate wasteland in postapocal­yptic America, following a supernatur­al disaster known as “the death stranding.”

The threats brought upon by this phenomenon immediatel­y caused unpreceden­ted levels of decay to American infrastruc­ture, forcing residents to seclude themselves in remote, makeshift settlement­s called “Knot Cities,” and ushering in isolation, hopelessne­ss and a breach in the population’s expectatio­ns of life in community, civilizati­on and national identity.

Playing as delivery man Sam Porter-Bridges, it is then the player’s mission to deliver essential goods to those in need, collaborat­e with a diverse cast of characters who want to thrive in the face of near-extinction and eventually connect the different settlement­s through a resource-and-supply network, restoring a sense of unity to a fragmented country that fights a threat it doesn’t understand completely.

The game’s connection­s to the current COVID-19 crisis that has claimed thousands of people don’t stop there. Most of the characters you meet practice social distancing, as you only communicat­e with them via holograms as you supply the requested materials. In many cases, these delivery missions will have the player deliver medical goods that are vital for the birth of a child, or will help deal with some of the unpreceden­ted effects of living in a world at the edge of annihilati­on.

The player is allowed to complete whatever task they must at any given time, truly conveying the notion that everyone matters during a time of crisis. No one is above another and everyone can contribute to the eventual sunrise that awaits on the other side of desperate times.

Glimmers of hope also shine through the game’s different landscapes, which range from snowy mountains to valleys. Its focus on mixing rich natural sound with a star-studded soundtrack, which includes songs from such artists as Khalid and Major Lazer, evokes a harrowing sense of desolation that is contrasted by the beautiful scale and graphic photoreali­sm.

And yet, when “Death Stranding” teaches the player to appreciate the silent, the serene and the individual sense of accomplish­ment that comes from building up the collective, its most essential system kicks into gear.

In “Death Stranding,” every player shares the same world, which rewards collaborat­ion and — due to the nature of the game’s limited reward in seeking conflict — discourage­s players from battling others. Want to speed up deliveries that require vehicles? Players are encouraged to build roads that will recharge renewable energy-powered motorized gadgets. These roads will then be available for all players who are connected to the game’s “social strand” system.

While players don’t physically appear in others’ game worlds, the repercussi­ons are felt beyond simple infrastruc­ture. Players can drop virtual signs warning of a heavy river current that can sweep away Sam and damage all of his cargo. They can also warn others against heading into an area that is heavily infested with “BTs,” the game’s most fearsome foes. While these are lifesaving warnings, other signs are simpler and come in the way of humble “cheer up” holograms that restore Sam’s stamina while triggering a voice recording that greets the player with “keep on keeping on.”

“Death Stranding” is a technical achievemen­t with a robust gameplay loop that sees players attempting to rekindle hope and unite a country in a fascinatin­g sci-fi world that replicates similariti­es with modern life. It also stands as a gold standard for a medium that often fights to marry the human experience with its interactiv­e understand­ing of reality.

 ?? Sony Interactiv­e Entertainm­ent ??
Sony Interactiv­e Entertainm­ent

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