Houston Chronicle

GameStop’s stock surge doesn’t hide reality

- By Anne D’Innocenzio

NEW YORK — Behind GameStop’s stock surge is the grim reality of its prospects: The video game retailer is flounderin­g even as the industry around it is booming.

Texas-based GameStop has been swept up in a battle between big-moneyed hedge funds betting against it and small investors trying to prop it up. That has caused GameStop’s share price to soar despite the shaky financials underneath.

Flailing companies like AMC Entertainm­ent and American Airlines have likewise enjoyed a stock surge, but GameStop has been the primary battlegrou­nd between the Davids and the Goliaths. Shares rocketed 1,600 percent in the last three weeks, closing at $325 per share on Friday and giving GameStop a market cap of nearly $17 billion. Shares have since cratered. On Tuesday, they fell 60 percent to close at $90.

Many investors fully understand the contradict­ion between GameStop’s stock price and its business fundamenta­ls. But for those who imagine it to be the next Tesla or Amazon, the truth is: It’s likely not. The company’s quarterly report issued in September showed another steep quarterly sales decline as it struggles to adapt to the rise of mobile gaming and digital downloads that have rendered its more than 5,000 stores obsolete, even more so during the pandemic.

And the attention-grabbing media coverage didn’t bring shoppers back to the stores in recent weeks. Customer traffic declines accelerate­d in January, according to new research from analysis firm Placer.ai. For the week ended Jan. 18, the number dropped 20.3 percent compared to a year ago.

Analysts polled by FactSet have a “sell” rating on the stock and a price target of $13.44 per share. Some analysts believe a reasonable valuation could settle in around $20 to $30 per share at best.

While GameStop’s new board member, Ryan Cohen, the founder of online pet store Chewy, has raised hopes of a turnaround, it’s still going to be an uphill battle.

“It’s fascinatin­g to watch. But ultimately you can’t escape gravity,“said Scott Rostan, CEO of Training The Street, which teaches financial modeling and valuation to college students and MBAs. “Ultimately, the reality is going to set in, and ultimately, the fundamenta­ls are going to have to come to play.”

Headquarte­red in Grapevine, the company was founded in 1984 as Babbage’s and took over the GameStop name in 2000. It was the destinatio­n to grab the latest video games just as they were released. But it also became the place to trade in old games and consoles to get cash or credit to buy new ones.

Sales declined over the past decade with the rapid shift toward downloadin­g games. Annual sales have gone from its peak of $9.5 billion in fiscal 2012 to an expected $5.15 billion for the year ended Jan. 30, according to FactSet.

At one GameStop location in Brooklyn, there were bright liquidatio­n notices papered across the front windows. Inside, the shelves were for sale along with a scant mishmash of power cords, anime key chains and picked-over Tshirts.

Most of the games went quickly at a deep discount. Piles of games for the Xbox 360 — the Microsoft gaming console that went out of production about six years ago — could be had for a quarter instead of the $50 they once commanded.

Carlos Cruz, 33, of New York City, used to visit GameStop once a week to buy new games and trade in old ones. But that stopped a few years ago when he started to download games. Now he goes to GameStop every two months, specifical­ly to get certain exclusives.

“It’s easier for me to download the games in the house and not go anywhere,” said Cruz, noting that 90 percent of his games are digital.

Xbox Live, PlayStatio­n Network, Nintendo eShop, and online game platform Steam all let gamers download games. And Amazon is testing the cloud gaming arena with a new streaming service called Luna. Discounter­s like Walmart, Best Buy and Target have also ramped up their offerings.

Meanwhile, the overall video game market has been exploding, a trend accelerate­d by the pandemic as Americans stay home. The global gaming industry was expected to hit $174.9 billion last year and reach $217.9 billion by 2023, according to analytics firm Newzoo. That’s up from Newzoo’s forecast issued during the start of the pandemic last year of $200.8 billion.

There have been some recent bright spots for GameStop. The company posted total sales down 3.1 percent for the nine-week period ended Jan. 2 but it was able to offset store closures with strong game console demand. Online sales, which accounted for about 30 percent of overall company sales, soared by more than threefold. And GameStop has reduced its overall debt on its balance sheet by almost $600 million since early 2019.

In mid-January, GameStop added Cohen and two of his former colleagues from Chewy to its board after Cohen had pressed the company to focus on its online operations. On Wednesday, it named Matt Francis to its new role of chief technology officer, capitalizi­ng on his experience in e-commerce and consumer technology.

“GameStop needs to evolve into a technology company that delights gamers and delivers exceptiona­l digital experience­s — not remain a video game retailer that overpriori­tizes its brick-and-mortar footprint and stumbles around the online ecosystem,“said Cohen in a letter to the board of directors last November.

 ?? John Minchillo / Associated Press ?? Many investors fully understand the contradict­ion between GameStop’s stock price and its business fundamenta­ls.
John Minchillo / Associated Press Many investors fully understand the contradict­ion between GameStop’s stock price and its business fundamenta­ls.

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