Houston Chronicle

New tool kit measures Xbox’s electricit­y use

- By Coco Liu

How much energy does it take to play Xbox? Microsoft is helping developers find out. At the 2023 Game Developers Conference in San Francisco, the company announced a new tool kit for developers to measure realtime energy consumptio­n from Xbox games.

The tool kit, which Redmond, Wash.-based Microsoft calls the first of its kind in the industry, will allow developers using the Xbox platform to monitor realtime energy use of the games they create — “down to the nearest millisecon­d,” the company noted in a news release. It will also help Microsoft establish a baseline for Xbox games, which could then serve as a benchmark for developers. The company hopes game-makers will also leverage the tool kit to experiment with approaches that

reduce energy consumptio­n.

“With a potential reach of over 3.1 billion players worldwide, game creators undoubtedl­y have potential to have a positive impact,” Microsoft said in the release. “These resources are designed to empower and

enable developers to understand energy usage in their games and incorporat­e efficient strategies to help reduce the carbon impact of games.” The tool kit will include, for example, energy consumptio­n averages for game areas like static menus and loading screens.

Some 60 years after the debut of the world’s first video game, the industry has grown into a $214 billion global juggernaut. With that growth comes an increased environmen­tal impact — but one that can be difficult to quantify with precision, particular­ly as it varies widely by console, game and system setup.

Benjamin Abraham, a gaming decarboniz­ation advocate at Sydney-based consultanc­y AfterClima­te, calls the Microsoft tool kit “quite a significan­t achievemen­t” if it can show developers energy consumptio­n in real time. “(Having) actual direct measuremen­t and in real time could be a critical enabler of a whole host of climate-positive interventi­ons,” he said.

Video games’ climate footprint starts with the tens of millions of consoles, cartridges and discs manufactur­ed each year and shipped around the world.

But gameplay itself can also be energy-intensive: In one of few attempts to assess its energy consumptio­n, a 2019 peer-reviewed study estimated that American gamers collective­ly use up to 34 terawatt-hours of electricit­y annually. That’s more than the country’s largest nuclear power plant, the Palo Verde station, produces in one year.

The new tool kit is the latest in a series of efforts made by gaming companies to mitigate their environmen­tal impact. Japanese conglomera­te Nintendo says the power demand of its current Switch console is half that of the model released in 2017. Sony said in November that its latest PlayStatio­n 5 uses 17 percent less energy than the PS4. And Microsoft, for its part, rolled out automatic energy-saving mode earlier this year for select Xbox users, which reduces power consumptio­n while the console is off.

 ?? Michael Ciaglo/Bloomberg ?? Microsoft is helping game developers find out the carbon footprint of their software with a new tool kit.
Michael Ciaglo/Bloomberg Microsoft is helping game developers find out the carbon footprint of their software with a new tool kit.

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