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From Yayoi Kusama’s Tate Modern shows to the recently opened Superblue in Miami, overwhelmi­ngly sensory experience­s have swept social media by storm. But what is the distinctio­n between art and attraction?

- By KAT HERRIMAN

When the Tate Modern opened its 2012 Yayoi Kusama retrospect­ive, the curators probably knew it would be big. It was, after all, the first major European survey of a ground-breaking conceptual artist. What they couldn’t have predicted was the global frenzy that one of the works— “Infinity Room,” a barber shop of mirrors infinitely lit with fairy lights—would ignite. Nearly a decade later, Katy Wan, the curator behind Kusama’s two new iterations of “Infinity Room” opening at the British museum this summer, admits that the revival exhibition­s’ purpose is twofold: to provide access to visitors chomping at the bit to experience the artist’s now widely-snapped installati­ons for themselves as well as provide a moment of pause to “reassess Kusama in light of her rise to global acclaim, helped in recent years by the rise of social media.”

It was, however, the ubiquity of social media that brought the Museum of Modern Art’s 2013 iteration of artists Hannes Koch and Florian Ortkrass’s “Rain Room” to the attention of masses. Who could miss supermodel Karlie Kloss strategica­lly backlit in a white skirt? Her caption of choice documentin­g her visit: “no umbrella needed #RainRoom.” Of course, the only place one might have wanted one was in the queue that wound around the block for weeks. Surely Karlie didn’t have to wait like the rest of us.

As the 2010s ticked by, the popularity of these all-body art experience­s took off, nurtured along by hashtags and influencer­s but also by a bemused art world happy to see a new kind of engagement taking place in its halls. Museums took down their no-pictures signs, which had once protected visitors and paintings alike against the evils of flash photograph­y. The hassle of individual photo documentat­ion—stop, pose, click—became the rhythm of the art space and encouraged new curatorial infatuatio­ns. QR codes were installed as wall labels. People took pictures of them, too.

It was only when someone bothered to ask if all this was still indeed art with a capital “A” that the music stopped and the yardstick of context and pedigree emerged to parse out the intruders. Existing art institutio­ns and galleries like David Zwirner, Jeffrey Deitch, MoMA, and the Tate could transform their halls into playground­s, life-size AI puppet theaters, or giant hamster cages and call it art. Yet the sprinkle-flecked Museum of Ice Cream establishe­d in 2016 by Maryellis Bunn and Manish Vora was decidedly not, even though the dessertins­pired funhouse necessitat­ed the labor and ideas of artists to be realized. If only its owners had focused on securing a gallery partner rather than corporate sponsors like Dove and Tinder, maybe it would’ve been better received by associatio­n. Luckily for Bunn and Vora, their fanbase doesn’t seem to care. Its block-wrapping popularity wasn’t squelched by an exposé of its abusive labor practices, nor by a global pandemic. This April, the Singapore Tourism Board announced that the country will be hosting the first internatio­nal iteration of the MoIC after its expansion from its New York headquarte­rs to a Miami pop-up. If anything, as a case study MoIC proves just how flimsy the word “museum” can be on its own.

The MoIC is a press-favored frontrunne­r in an expanded landscape of new experience-focused institutio­ns that are charging ticket fees for the privilege of walking around inside Hollywood-studio-sized sets. The New York Times and other outlets have dubbed these startups as outposts of the “experience economy”—a new term that already carries with it the miasmatic whiff of canned frivolity, or worse, straight entertainm­ent. Yet these spaces often try to eschew this kind of classifica­tion by any means necessary, including titular callouts to the high arts such as L’Atelier des Lumières in Paris and Artechouse in New York.

Meow Wolf is the exception—at least by name. Started by a group of artists in Santa Fe, New Mexico, the collective has grown over the past decade from a guerrilla-style psychedeli­c art and music pop-up producer into a multi-million dollar real-estate-holding conglomera­te. Its goal from the beginning was to open up new audiences for working artists jaded by the conservati­sm and competitiv­eness that seemed baked into the existing creative taxonomies. Its most recent project is “Omega Mart,” a haunted grocery store environmen­t in which visitors are invited to meditate on the pitfalls of consumeris­m. “If there’s anything that the art world has continuall­y done over the centuries, it’s been to reject something initially as not good enough to be art,” states Caity Kennedy, a founding member of Meow Wolf and its Senior Creative Director. “So when we receive criticism for creating work that is too entertaini­ng or popular or, worse, enjoyable, it’s disappoint­ing to me because it is a judgment that shows a lack of curiosity.” Indeed, it’s easy to make a list of “haunted houses” that have been certified by the art establishm­ent as “real art”—the Park Avenue Armory turned its drill hall into walkable Snow White hell in 2013 for Paul McCarthy’s “WS”; three years later, Pedro Reyes produced a political haunted house for Creative Time; and, in a project funded by Art Production in 2019, Lucy Sparrow created an interactiv­e grocery store of felted products. That same year, Meow Wolf announced it was going to open an art hotel in Phoenix, while Hauser and Wirth debuted its own, the Fife Arms, in Scotland, and Maja Hoffmann announced the completion of several hotels convenient to her private art compound Luma Arles. “Anything sensory that doesn’t have another function is a form of entertainm­ent even if it’s challengin­g or niche,” Kennedy continues. “For any art world to assert an exception reveals more about the high entry point of their intended audience rather than what is art.”

Superblue, a new hybrid institutio­n backed by art world stalwarts Pace Gallery and tech disruptor Emerson Collective, threatens to confuse things even further. Its first iteration is on view in Miami next door to the Rubell Museum’s legendary private collection, and includes installati­ons by internatio­nallyknown artist hitters like James Turrell and teamLab, attracting both art world pilgrims and thrill-seekers alike. The project does not use language like “attraction­s’’ to describe its programmin­g as Meow Wolf does, though, and instead plans on forging its own architectu­ral vocabulary. To this end, Co-Founder and CEO Mollie Dent-Brocklehur­st sees the launch of Superblue as the first experiment in an ongoing dialogue driven almost exclusivel­y by artists that were previously hindered by the limits of exhibition turnover and funding. She explains that the ability to create year-long residencie­s and generate ticket sales allows the new institutio­n to back dream-sized immersive artworks

IT’S IMPOSSIBLE TO DENY that INTERACTIV­ITY HAS ALWAYS BEEN FOUNDATION­AL TO ART SPACES and THEIR SUCCESS.

that normal galleries and museums cannot. “Ultimately we are here to serve artists and help them stage their most ambitious projects without limitation­s,” explains Dent-Brocklehur­st. Like Meow Wolf’s Kennedy, Dent-Brocklehur­st is dubious that “experienti­al art” is a new genre, preferring instead to see Superblue as an evolution of the work started by Land Artists, architectu­rally minded practition­ers like Colette and Gordon Matta-Clark, and institutio­ns like Mass MoCA, The Kitchen, and the Armory, which have always lent their halls to largescale ambitions.

It’s true. Digging into the history of art spaces, it’s impossible to mark when they became experienti­al. The Louvre, for example, first let people roam its halls when artists were still in residence working on canvases that draped from floor to ceiling. MoMA’s founding director Alfred H. Barr Jr. famously hosted “Joe Milone’s Shoe Shine Stand” in the building’s lobby in 1942, offering museum-goers a chance to get their own shoes polished in the bejeweled throne of Sicilian immigrant Joe Milone. (Eventually Barr was thrown out by the board for being too avant-garde.) Even if the relationsh­ip was not recognized in real time, it’s impossible to deny that interactiv­ity has always been foundation­al to art spaces and their success. Perhaps this means social media’s current dominance in conversati­ons is only a phase—a growing pain that will soon collapse into our understand­ing of these institutio­ns. If the past is any indication, artists will have to lead the way.

When Leo Villareal, a Pace Gallery-represente­d artist with Superblue projects already in the works and a career focused on public interventi­ons, is asked how to negotiate social media’s dominance in these spaces and the sense of gimmickry they create, he pauses. “I don’t mind people documentin­g. I’d like for people to have an experience where they feel comfortabl­e to [do] as they please,” he says. “But part of me thinks that perhaps if the conditions were right, my work could be a space where you might want to put away your phone and just be. Then you could do whatever you want without feeling the pressure that you need to perform an interactio­n—whether that’s for the sake of the work or for social media likes. What makes me optimistic about Superblue is that they are actively engaging in these discussion­s. Accessibil­ity is an afterthoug­ht but [an] essential ingredient every step of the way from the philosophy to design and funding.”

Villareal’s emphasis on a kind of generosity as essential to this kind of work is echoed in a conversati­on with artist Jennifer Steinkamp, a veteran of this field who began projection mapping before the term existed, bringing to life her multichann­el environmen­ts which vaporize the boundaries between image and architectu­re. Steinkamp says that gratitude is perhaps an essential ingredient in all installati­on art, because from the beginning the artist has a sense of duty as a host. “When you’re dealing with audiences, you must acknowledg­e you’ve taken steps to manipulate their spaces and take their money,” she says. “There is a certain amount of generosity that needs to be reciprocat­ed.” Steinkamp isn’t yet sure what she thinks about Superblue’s Miami location, but does know that the billboards around LA advertisin­g an immersive Van Gogh experience drive her mad. She agrees that these are inherently different kinds of venues, though Steinkamp is loath to put a name to exactly why living artists should always be involved in the creation and maintenanc­e of art spaces. “It’s all a matter of intention in the end,” she says. “You really would need to ask the artist and then you might find the answer.” If Steinkamp is a crystal ball of technologi­es to come, fortunes are looking up for Superblue and Meow Wolf, so long as they keep their eyes on the art.

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 ??  ?? ABOVE, TOP—“Almost Earth,” 2021, by Jesse Wilson. Installati­on view inside Meow Wolf’s
“Omega Mart” in Las Vegas, photograph­ed by Kate Russell
LEFT, FROM TOP—“Cosmic Cave,” by Pip and Pop. Installati­on view inside Meow Wolf’s “House of Eternal Return” in Santa Fe, photograph­ed by Kate Russell; “Fractalife,” 2021, by Claudia Bueno. Installati­on view inside Meow Wolf’s “Omega Mart” in Las Vegas, photograph­ed by Kate Russell
OPPOSITE PAGE, FROM TOP—”Madame Curie,” 2011, by Jennifer Steinkamp; “Retinal 3,” 2020, by Jennifer Steinkamp. Courtesy of the artist and Lehmann Maupin, New York, Hong Kong, Seoul, and London PREVIOUS PAGE—”Flowers and People, Cannot be Controlled but Live Together–Transcendi­ng Boundaries, A Whole Year per Hour,” 2017, by teamLab. Installati­on view of Every Wall is a Door,
Superblue Miami, 2021. © teamLab. Courtesy of Pace Gallery
ABOVE, TOP—“Almost Earth,” 2021, by Jesse Wilson. Installati­on view inside Meow Wolf’s “Omega Mart” in Las Vegas, photograph­ed by Kate Russell LEFT, FROM TOP—“Cosmic Cave,” by Pip and Pop. Installati­on view inside Meow Wolf’s “House of Eternal Return” in Santa Fe, photograph­ed by Kate Russell; “Fractalife,” 2021, by Claudia Bueno. Installati­on view inside Meow Wolf’s “Omega Mart” in Las Vegas, photograph­ed by Kate Russell OPPOSITE PAGE, FROM TOP—”Madame Curie,” 2011, by Jennifer Steinkamp; “Retinal 3,” 2020, by Jennifer Steinkamp. Courtesy of the artist and Lehmann Maupin, New York, Hong Kong, Seoul, and London PREVIOUS PAGE—”Flowers and People, Cannot be Controlled but Live Together–Transcendi­ng Boundaries, A Whole Year per Hour,” 2017, by teamLab. Installati­on view of Every Wall is a Door, Superblue Miami, 2021. © teamLab. Courtesy of Pace Gallery
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 ??  ?? ABOVE, LEFT, FROM TOP—”Massless Clouds Between Sculpture and Life,” 2020, by teamLab; “Universe of Water Particles,Transcendi­ng Boundaries,” 2017, by teamLab. Installati­on view of Every Wall is a Door, Superblue Miami, 2021. © teamLab. Courtesy of Pace Gallery ABOVE, RIGHT—Installati­on view of Leo Villareal: Harmony of the Spheres, 2020.
Courtesy of Pace Gallery
OPPOSITE PAGE—“Infinity Mirrored Room–Filled with the Brilliance of Life,” 2011/2017, by Yayoi Kusama. Courtesy of the artist and the Tate Modern
ABOVE, LEFT, FROM TOP—”Massless Clouds Between Sculpture and Life,” 2020, by teamLab; “Universe of Water Particles,Transcendi­ng Boundaries,” 2017, by teamLab. Installati­on view of Every Wall is a Door, Superblue Miami, 2021. © teamLab. Courtesy of Pace Gallery ABOVE, RIGHT—Installati­on view of Leo Villareal: Harmony of the Spheres, 2020. Courtesy of Pace Gallery OPPOSITE PAGE—“Infinity Mirrored Room–Filled with the Brilliance of Life,” 2011/2017, by Yayoi Kusama. Courtesy of the artist and the Tate Modern
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