Los Angeles Times (Sunday)

FROM THE RUNWAY TO VIRTUAL PLAY

GUCCI, BALENCIAGA, MCM, LOUIS VUIT TON AND MORE FASHION BRANDS HAVE STYLISHLY STEPPED INTO THE VIDEO - GAME REALM

- B Y K H A N H T. L . T R A N

WITH COVID-19 NUMBERS spiking around the globe, the gaming world certainly appears more promising than real life. Just ask Shannon Hall Pereira, who enjoys playing dress-up in the fictional world of “Animal Crossing: New Horizons” when her 6-year-old son isn’t hogging the video game.

“I dress very opulently in the game,” said Hall Pereira, who owns a fashion marketing and sales agency in Los Angeles. “I love having crazy hair and a big poufy dress. I wear sneakers with it. In my head, this is what I would want to wear. Where would I wear it? I don’t know.”

Exploring an island paradise built precisely to one’s specificat­ions in a game like “Animal Crossing” might be a worthwhile and creative distractio­n for many, and several fashion and beauty companies, including Louis Vuitton, MCM and Tatcha, are eager to connect with

and harness the enthusiasm that Hall Pereira and thousands of others worldwide have shown for this intersecti­on of gaming and fashion.

Keep in mind, the video game business is small compared with the apparel market. Data research firm Statista said that with a projected decline of

nearly 29% from last year, U.S. apparel revenue will total almost $256 billion in 2020.

However, the U.S. games industry is one of the strongest sectors in the pandemic economy.

In the first nine months of 2020, sales of video game hardware, content and accessorie­s grew 21% to $33.7 billion over the same period in 2019, according to the NPD Group. With the holiday releases of the latest PlayStatio­n and Xbox consoles, video game spending is expected to reach $13.4 billion in November and December, up 24% from the same period a year ago. The market research firm also estimates there are now 244 million video game players in the U.S., or 30 million more than in 2018.

The fashion crowd wants to ride this upward trajectory and develop relationsh­ips with new and future customers. Indie designers including Collina Strada’s Hillary Taymour and L.A. designer Mila Sullivan, as well as storied brands such as Balenciaga, Gucci and Gillette, are accelerati­ng fashion’s crossover to electronic games. A few are creating their own button mashers, while others are collaborat­ing with popular video-game titles such as “Animal Crossing,” “The Sims,” “Tennis Clash” and “League of Legends.”

For their part, game makers are diversifyi­ng digital wardrobes not only to reflect players’ interests but also to enliven fans’ cosplay. Once players obtain the software and equipment needed to play a video game, they can get stylish extras for their virtual mini-mes for free — or with in-game points and add-on purchases.

With the pandemic upending in-person fashion shows and traditiona­l sartorial marketing, “Designers want to tap into the cachet of games and the strength of that audience and make themselves relevant in a new high-tech world,” said Van Burnham, a former fashion designer and author of “Supercade: A Visual History of the Videogame Age 1971-1984” and its sequel, which she will self-publish next year.

Noting how many so-called hypebeasts who obsess over fashion are also gamers, she added: “The prototypic­al nerds have evolved to a point where they are very style-conscious. It’s cool to play games now.”

There are so many ways — recent and upcoming — to play dress-up in the virtual life. On Sunday, Balenciaga launches the allegorica­l adventure game “Afterworld: The Age of Tomorrow,” which will double as a reveal for its fall 2021 collection. Set in 2031, the imaginary world could be germane today with COVID-19. After beating the game, the player is rewarded with a real-life breathing exercise in a virtual utopia.

Gucci is no stranger to the video-game world. Having outfitted “Tennis Clash” avatars in its double-G logo and installed a retro-style arcade on its own app over the last year, the famed Italian brand recently picked up the pace for its gaming ventures. As part of November’s Guccifest, Collina Strada and Gareth Wrighton each premiered short films influenced by video games. In “Collina Land,” viewers can use their keyboards to maneuver models-turned-avatars around five different environmen­ts, including a neon-tinted Underwater World. (As Gucci put it, Wrighton’s “The Maul” is “a trailer for a video game that doesn’t exist.”)

Before Guccifest, Gucci gave

away virtual versions of its eco-friendly merchandis­e in the latest edition of “The Sims.” The brand connected directly with the artists who go by the handles Harrie and Grimcookie­s, commission­ing digital replicas of a multitiere­d treehouse, sneakers, backpacks and other accessorie­s from Gucci’s Off the Grid collection.

“I didn’t really believe it at first, because you’re wondering why Gucci would want to be in ‘The Sims,’ ” said Samantha Henderson, the 34-year-old London-based graphic designer known as Harrie. In the week after the Oct. 21 release of the freebies, Henderson said players downloaded around 13,000 copies of the modern treehouse she had designed for the computer game.

The status symbols were big scores for her too, because “unfortunat­ely, I can’t quite afford Gucci right now,” she said.

Tatcha, the luxury skin-care brand coveted by celebritie­s, also has explored the virtual realm. After canceling a trip with influencer­s to Kyoto, Japan, at the outset of the pandemic, Tatcha unveiled a dream destinatio­n dubbed Tatchaland in “Animal Crossing,” where some 2,000 visitors have checked out its virtual skin-care lab, hot spring spa and other Japanese locales. The project was “a great pivot, if you will, for 2020,” said Sarah Henry, Tatcha’s chief marketing officer.

According to Dan Manioci, head of marketing and communicat­ions for MCM’s Americas business, MCM had a pleasant “Animal Crossing” experience of digitizing a $495 jacquard skirt and a $750 velour track jacket, among other items from its fall/winter 2020 collection.

“In terms of gaming, we are looking at opportunit­ies into next year,” Manioci said. “It’s important for us to be pioneers in that [digital] space.”

Looking toward next year, gamers have until Jan. 28 to earn enough points for highend skins, or in-game looks, designed by Louis Vuitton and Aape by A Bathing Ape in the fighting-and-strategy-heavy PC game “League of Legends.” In the game, a fierce sharpshoot­er named Senna blasts her Louis Vuitton-monogramme­d cannon, while the French fashion house’s flower logo is illuminate­d under her feet. Also, for DJ and samurai Yasuo, a force shield emanates Aape by A Bathing Ape’s simian logo.

Given how popular special skins have become, the blurring between fashion and gaming was inevitable. “The new economy of games,” Burnham said, “is meshing with the fashion world, and the way those drops are executed, in a really synergisti­c way.”

Fashion designers also have the power to elevate a gamer’s style. As part of Louis Vuitton’s landmark partnershi­p initiated last year with “League of Legends,” which counts 8 million concurrent players daily worldwide, the luxury label appealed to an untapped audience with Instagram filters, a bespoke case for the esport championsh­ip trophy and a capsule collection that included colorful luggage tags, graphic tees and silver biker jackets.

When the deal was announced, Louis Vuitton Chairman and Chief Executive Michael Burke described it in a statement as “an unpreceden­ted opportunit­y to bring our historical commitment to merging innovation and tradition with our spirit of adventure to a new generation.”

In September, “League of Legends” launched a streetwear collection with Aape by A Bathing Ape. Also, at fall’s League of Legends World Championsh­ip tournament in Shanghai, pop star Lexie Liu serenaded spectators in a Senna-style ensemble by Louis Vuitton, which also gave logoed duffel bags to several athletes.

“We’re looking at doing a couple of collaborat­ions like this a year,” said Christian Bayley, director of consumer products and licensing at L.A.-based Riot Games, which makes “League of Legends.” “This is somewhat normal and expected in music and sport, right? I think it will be that level of natural and normal in gaming.”

Despite fashion’s intensifyi­ng presence in their domain, some gamers feel sheepish about prioritizi­ng aesthetics over points. On Reddit, 55,500 people have joined a community called Fashion Souls, where they bond over the armor they’ve tricked out for the characters they role-play in the action game “Dark Souls.” In a mission statement, Fashion Souls’ organizers reassured members, “Some folks will sacrifice stats for a phresh look and that’s OK!”

When Kitfox Games previewed a dress with pockets in its new dating simulator-meetsmonst­er killer game “Boyfriend Dungeon,” “A lot of women were like, ‘Oh, my God, yes!’ ” said Victoria Tran, communicat­ions director at the Montreal-based studio. “It makes people connect to the game more.”

To an extent, video games also ref lect shifts in society. In “Goodbye Volcano High,” KO_OP Studio’s upcoming game about teenage dinosaurs falling in love before a meteor destroys their life, players can paint red and purple eyeshadow, along with mascara and eyeliner, on a nonbinary pterodacty­l called Fang.

Saleem Dabbous, KO_OP’s studio director in Montreal, said: “For us, [the scene] was specifical­ly about ref lecting how stylish young folks are these days, particular­ly with access to the internet and YouTube and things like makeup tutorials.”

Fans want to be part of the artistic process. In the dating simulation game “Monster Prom,” players can make mods, or alteration­s, that add custom outfits and special effects.

Julián Quijano, founder and creative director of Beautiful Glitch, the Spanish studio that produced “Monster Prom,” said fans have crafted hundreds of themes, including one inspired by drag queens.

Moreover, authentici­ty can prevail in a realm regarded as make-believe. Nicole Cuddihy recalled how as a child in Oregon she was ashamed of having a benign skin condition called keratosis pilaris. To show how normal the tiny bumps are, the 24-year-old illustrato­r placed red dots on her “Animal Crossing” avatar. “Honestly, it looks cute on the character,” said Cuddihy, who now lives in London. “It gives her more personalit­y and makes her look unique.”

Marketers for Gillette Venus had a similar idea. They asked Cuddihy to create a custom line of 264 designs, ref lecting 19 skin and body types in eight tones, including acne, cellulite and prosthetic legs. A Gillette Venus representa­tive said 20,000 copies of the booklet showing the beach-themed “Animal Crossing” characters and free codes have been downloaded from the Boston-based company’s website.

The last thing Gillette wanted was to “stick a shaver [in the game] and have the avatar start shaving,” said Anthony van Dijk, senior brand director for Venus. “Gaming is a source of escape. It’s a source of entertainm­ent. We all know that in these times, we could use that. At the same time, everybody should be proud of how their skin appears.”

For Luke Clarke, who makes a living as a custom games content creator under the moniker Grimcookie­s, collaborat­ing with Gucci on “The Sims” was “a once-in-a-lifetime opportunit­y.”

“The reason ‘The Sims’ was perfect for this is high fashion works,” the 22-year-old said from Melbourne, Australia. “People make goofy Sims that are larger than life.”

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 ?? Photos from Gucci / Grimcookie­s / Harrie ?? GUCCI has partnered with artists Grimcookie­s and Harrie to re-create its eco-friendly fashion accessorie­s and a treehouse in “The Sims 4” computer game.
Photos from Gucci / Grimcookie­s / Harrie GUCCI has partnered with artists Grimcookie­s and Harrie to re-create its eco-friendly fashion accessorie­s and a treehouse in “The Sims 4” computer game.
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 ?? Riot Games ?? AAPE by A Bathing Ape designed this prestige skin for the character Yasuo in the game “League of Legends.”
Riot Games AAPE by A Bathing Ape designed this prestige skin for the character Yasuo in the game “League of Legends.”
 ?? Gillette Venus / Nicole Cuddihy ?? GILLETTE VENUS women’s razors and shaving products worked with artist Nicole Cuddihy to create skin tones and body types that players can use in “Animal Crossing: New Horizons.”
Gillette Venus / Nicole Cuddihy GILLETTE VENUS women’s razors and shaving products worked with artist Nicole Cuddihy to create skin tones and body types that players can use in “Animal Crossing: New Horizons.”
 ?? Louis Vuitton / Riot Games ?? LOUIS VUITTON dressed the virtual band K/DA from the “League of Legends” game in designs pulled from its 2014, 2015 and 2019 collection­s.
Louis Vuitton / Riot Games LOUIS VUITTON dressed the virtual band K/DA from the “League of Legends” game in designs pulled from its 2014, 2015 and 2019 collection­s.

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