Los Angeles Times

UC Irvine taking video games seriously

Under school’s e- sports initiative, students will be recruited to computer gaming teams.

- ALEX CHAN alex. chan@ latimes. com

UC Irvine is getting serious about video games — for both business and pleasure.

Under UCI’s new esports initiative, students recruited to the school’s computer gaming teams will be eligible for 10 academic scholarshi­ps — the same as if they were on, say, the basketball team.

E- sports, or electronic sports, are multiplaye­r video game competitio­ns in which players can connect through a digital platform.

Additional­ly, the Student Center’s Zot Zone — a recreation­al space with pool tables, board games and karaoke — will be transforme­d into a state- of- theart video gaming arena with PCs, a webcasting studio and a stage for in- person or online competitio­ns in games such as “League of Legends.”

The point, according to UCI eSports’ acting director Mark Deppe, is to convert a space that typically doesn’t get much foot traffic into an attraction for gamers around the world, as well as interested spectators.

“A lot of us think [ Zot Zone] is underutili­zed,” Deppe said. “Now it’ll be given more of a gaming arena purpose for casual recreation­al use and for competitiv­e teams to have tournament­s.”

The gaming teams are student clubs under the umbrella of the Assn. of Gamers at UC Irvine. They are not official teams sanctioned by the university.

“It has been a dream for many of us on campus that UCI recognize the importance of e- sports and create a space and a program that cater to the large community of gamers at the university,” Jesse Wang, president of the Assn. of Gamers, said in a statement.

A recent survey showed that 72% of UC Irvine students identify as gamers, according to a university news release.

The school offers a major in computer game science in the Donald Bren School of Informatio­n and Computer Sciences, where students learn programmin­g, graphics and game design.

“League of Legends” and “Super Smash Brothers” are popular among gaming team members, some of whom play in national competitio­ns.

Current and incoming recruits will be able to get scholarshi­ps covering a portion of their tuition, Deppe said.

“Think of it like an athletic scholarshi­p,” he said. “We’d recruit the best ‘ League of Legends’ player and have them compete for UCI.”

The gaming arena is intended to attract players and spectators as the school’s Bren Events Center would with other sports, he added.

“This will help make UCI a school of first choice for people who are about gaming,” Deppe said. “It’ll help establish us as a leader in video gaming, offer schol- arships to students and generate revenue in a way that an athletic program can do with ticket and ad sales revenue. Overall, it’s a huge net benefit to the campus.”

The 3,500- square- foot arena, expected to open this fall, will be equipped by iBuyPower, a sponsor of UCI eSports, with 80 of its gaming PCs loaded with popular video game titles.

“UCI has one of the top competitiv­e gaming clubs in the nation and deserves top- of- the- line equipment,” Darren Su, iBuyPower’s vice president, said in a statement.

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