Los Angeles Times

Drawn, once again, to evil

Demons, devilish wives and vile goo? Just some of Robert Kirkman’s trappings.

- By Meredith Woerner

A lot has changed since Robert Kirkman arrived in Hollywood from his native Kentucky in 2010.

That’s when he launched the television show “The Walking Dead.” Based on his “Walking Dead” comics, the AMC series was so successful he made a spinoff series, “Fear the Walking Dead.”

Meanwhile, he penned several new comic titles, including the supernatur­al series “Outcast,” which is Kirkman’s newest television project. It begins Friday on Cinemax.

People are expecting big things from “Outcast.” It’s got all the tenets of a Kirkman success: It’s set in the South. It deals with supernatur­al threats in a realistic manner. And it doesn’t shy away from violence. Kirkman is excited to explore the giant world he’s constructe­d with vomiting demons, possessed housewives and inexplicab­le evil goo.

But how can this series stand out from the current crop of possession thrillers? What has the executive producer Kirkman learned in the six years since his first successful comic-to-TV adaptation?

And how will those lessons affect this new thriller starring Patrick Fugit as the reluctant exorcist Kyle Barnes?

We spoke with the creator inside the new Culver City headquarte­rs for Skybound, the production company he started in 2008, about the future and the past of his TV empire, and how he’s spun comics into TV gold.

Why were you drawn to this supernatur­al, slightly religious Southern possession story?

It’s a region that interests me, the region I’m from, and so I think most everything I do will probably take place in small town in some way, shape or form. I think that childhood tragedy is always an interestin­g topic. I think Kyle Barnes’ story is kind of like the Walking Dead. It’s something that’s in a way unrelatabl­e and unrealisti­c and completely bizarre. But at the same time the problems he has are somewhat universal. So you put demons in something and have it scary and cool and that’s exciting, but really we’re just talking about this guy’s struggle to lead a normal life. That’s the kind of stuff that interests me. The demon stuff is just icing on the cake.

Do you enjoy setting up the basic supernatur­al rules you have for the show?

Yeah. The rules and the mythology in these stories, that’s the real legwork. If you do your job right and construct a well-rounded universe, the stories to a certain extent almost write themselves.

Did you know that going into “Walking Dead”?

It’s something I probably figured out as I was going along with “Walking Dead.” As far as zombie rules and mythology, there’s a lot of stuff in pop culture that’s already establishe­d, but “Walking Dead” was kind of a process of picking and choosing the best aspects of zombie fiction and deciding what we pull in and what we don’t. “Outcast” was definitely a little bit more of taking what we know from exorcist fiction and demonic possession, and trying to tie them all together and make something logical come out of it.

What are the struggles in making “Outcast” and its magical elements feel real and tangible?

In “Walking Dead,” you have to go, “Well I guess dead people come back to life now.” Aside from that, everything else is completely realistic. With this one, there are slightly more involved aspects of demonic possession and things like that. The most fun thing about this is that there’s a large portion of the population who believes that demonic possession­s are a real thing. There’s a staggering amount of eyewitness accounts and very strange stories out there that I think lend “Outcast” a sense of being more realistic than “Walking Dead.” Because whether or not you believe that demons are actually behind this, you see strange behavior and in people that tends to go unexplaine­d. I think it makes it scarier because there is no chance that zombies are going to come back to life, but who knows, I could get possessed tomorrow.

On “Outcast” this nefarious creator, whatever it is, has motive, it has drive. The walkers do not have motive besides feeding. How was that different for you as a writer?

Zombies are kind of a tangible threat, but they’re an unintellig­ent, unmotivate­d threat. As we get deeper and deeper into the world of “Outcast” we’ll see that this is an organized, malicious, intelligen­t thing that is definitely trying to achieve something. While it’s not tangible, because it isn’t necessaril­y in the physical realm until it’s inside of a person, it’s a lot more threatenin­g.

Walking Dead is on its seventh season, do you have seven seasons planned for “Outcast?”

I could do 100 seasons of “Outcast.” Definitely more than three. There is an arc I’m working toward. This is possibly the first project I’ve started where I’ve known exactly what the beginning, middle and end is. I don’t know how long the begin- ning, middle and end are, but I do know what we’re working toward in both the comic and the show.

Now that you’ve spent time making television, how did that change your creative process on “Outcast”?

I’m a little bit more comfortabl­e with it. Every time I would write a script for “Walking Dead” I had to learn the format and learn the way that you write television because they are very different. In comics you’re just reading words. You kind of have to write in snapshots because it’s all still images that are telling a story. It was very difficult for me to train my brain to write moving images. You can do a lot more when there is movement.

How long have people been hounding you for another show?

I almost sold the show by accident because in between the first season and second season of “Walking Dead,” Sharon Tal Yguado at Fox Internatio­nal was asking me, “What else do you have?” I just casually started talking to her about this comic book project that I was going to start at some point in the undefined future, and she said, “Yeah, yeah, yeah let’s do that.” It was the first time anybody ever launched a show in the U.S. and overseas at the exact same time.

When AMC released the first image of the “Walking Dead” cast at Comic-Con, it was a big deal because comic readers had been with these characters for so long. Suddenly there was a real-life Glenn, Rick and Dale. “Outcast” is mostly centered around one person, the character Kyle Barnes, played by Patrick Fugit. Does it feel different launching a series with one face versus a large cast?

Yeah. We didn’t have 75 issues. If we had 75 issues of “Outcast” there would be a more establishe­d big cast. But there is a very talented, great ensemble cast with Philip Glenister and Wrenn Schmidt and Brent Spiner, Reg E. Cathy and David Denman. At “Walking Dead,” there’s more of an ensemble story. I would say Rick is the center of the story for the most part, but it’s about all of these people leaning on each other for survival. “Outcast” is a little more singular. It’s about this guy who’s been plagued by demonic possession­s his entire life, who’s trying to get his life in order. He’s trying to figure out what it is that’s wrong with him. Why people around him seem to be susceptibl­e to this phenomenon, if he is in fact the cause of it, just so he can get back together with his wife and try and live a normal life. But in doing so he gets drawn in to this larger conflict that has world-ending ramificati­ons, and so it becomes a bigger story that involves more and more people. But it’s always about Kyle’s perspectiv­e and Kyle’s journey. Patrick can handle it. He’s talented.

Did you go after Patrick originally?

There was a wide net cast. Patrick was one of many people who came in. Chris Black, the show runner, had done a pilot with Patrick, and was like, “He’s great. I definitely want him in the mix.”

The thing that was difficult in casting Kyle is that he’s one character in the pilot but in the series he needs to be a much different character. Patrick was pretty much the only one who inhabited the character, who showed us that this is somebody we could be invested in, that we could follow for many, many years.

Why the decision to step away from the religious part of the possession?

With the Reverend Anderson character, we’re keeping the religious aspect alive, but I think through Kyle we are trying to look at it from a secular side. It’s at secularism-versus-religion conflict between Kyle and Anderson that I think makes them so interestin­g. Often Anderson appears to be right, and every now and then Kyle appears to be right. As you move through the season, you’ll see Anderson teaching Kyle or Kyle teaching Anderson. They almost have a MozartSali­eri kind of relationsh­ip as the series goes on. Anderson has devoted his life to [exorcism] and has been very successful at it and then Kyle just kind of comes along and it’s like, “What? You just roll out of bed and do this stuff?” That will be fun.

In “Walking Dead,” you guys briefly toyed with the idea of explaining the virus for one episode. Are you going to explain the supernatur­al things in “Outcast” or is it just going to be something that we’ll have to have to figure out for ourselves?

“Walking Dead” isn’t a mystery show. “How did the zombies start?” That’s not important. That’s not what the characters are focusing on. They’re focusing on not getting eaten.

But “Outcast” is about figuring out this world and what these things are. So you will be able to go back and watch the pilot episode and say, “Oh that’s why he’s levitating.” Setting those seeds early is a lot of fun, so yeah we will be finding out exactly what all this stuff is and what’s going on.

 ?? Al Seib Los Angeles Times ?? “THERE’S a staggering amount of ... strange stories out there that I think lend ‘Outcast’ a sense of being more realistic than ‘Walking Dead,’” Kirkman says.
Al Seib Los Angeles Times “THERE’S a staggering amount of ... strange stories out there that I think lend ‘Outcast’ a sense of being more realistic than ‘Walking Dead,’” Kirkman says.

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