Los Angeles Times

Video games flourish in the Arab world

As the market balloons in the region, government­s are starting to take notice.

- By Nabih Bulos Bulos is a special correspond­ent.

ABU DHABI, United Arab Emirates — For generation­s of Arab children, the common refrain among parents with ambitions for their offspring has been: “doctor, engineer, lawyer — or don’t bother.” Now there’s a push to add new titles: game developer, e-sports athlete, YouTuber.

That is the goal of a slew of government­al bodies here, including the United Arab Emirates’ National Media Council, as well as tech powerhouse­s such as Facebook and Twitch.

They were on hand last week, along with more than 10,000 people, to take part in Games Con, a three-day event aimed at showcasing regional talents and letting attendees test-drive new technologi­es and participat­e in workshops, e-sports tournament­s, even a culturally sensitive cosplay competitio­n.

“In the past, we didn’t really look at this field,” said Ali Jallaaf, a media advisor with the National Media Council.

“But there’s a huge community already here of gamers, artists and cosplayers. We just weren’t taking advantage of them.”

The event, the first of its kind here in the emirates, is a local edition of the video game shows that have ballooned in popularity in the last few years, with convention­s in Cologne, Germany; Tokyo and elsewhere boasting attendance in the hundreds of thousands. (A record 335,000 people and almost a thousand companies took part in Gamescom, held in August in Cologne.)

It’s an indication of the internatio­nal appeal of the games market, which in 2017 grew 12% to breach $100 billion for the first time, according to a report from SuperData Research.

Some 665 million people annually now watch what SuperData calls Gaming Video Content, in which people watch people play games, or talk about them on YouTube and dedicated platforms such as Twitch.

Middle Eastern countries have been part of this trend, said Ahmed Nasheet, the Bahraini founder of DvLZGaME, a regional gaming website.

“Before, the region was known for its black market,” he said, referring to the ubiquitous piles of pirated DVDs found in most Arab countries. There was virtually no market for legitimate copies.

For the last seven years Nasheet has worked with the likes of Sony and Disney to promote their titles here and get them past the regulators, who have banned certain shows. (For instance, “God of War,” a video game published by Sony, was banned in Saudi Arabia because its title was deemed inappropri­ate.)

Meanwhile, he has watched an e-sports culture take root, though he said it’s still “way behind Asia,” where e-sports athletes can enroll in university programs to improve their skills and engage in virtual battles before packed stadiums.

“People here are changing their perspectiv­e. Before, they thought their kids were wasting time, but it’s different if you come back and tell your family you can make $200,000 from playing games,” said Nasheet.

Some regional gamers are already competing at a global level, said Luciano Rahal, a former advertisin­g executive who founded a regional team, Nasr e-sports, in April.

He now has 28 players, including Sayed “Tekken Master” Ahmed Hashem, a laconic 22-year-old Bahraini who last year almost unseated the world’s best “Mortal Kombat” player, Dominique “SonicFox” McLean, at the Evolution Championsh­ip Series, an event held around the Las Vegas area that is billed as the world’s top fighting-game tournament.

“We’re a pro team here, with a salary anywhere from $1,000 to $5,000 [a month]. But then you also have prize pools and endorsemen­ts,” said Rahal, adding that one of his players, Adel “Big Bird” Anouche, had just scored an endorsemen­t deal with Red Bull, the energy drink company whose marketing strategy has centered on decidedly more active endeavors such as skateboard­ing and high-altitude parachutin­g.

Rahal takes his role as team manager seriously. Players are expected to commit to a strict training schedule, though school and university commitment­s get priority. He brings a nutritioni­st to advise his players (“No junk food before tournament­s”) and books his team sessions at “boot camps” where they train for weeks before big tournament­s.

“It’s a business, and people need to understand that,” he said.

Then there are the YouTubers who rack up billions of views for what are essentiall­y their own self-produced reality TV shows.

At Games Con, internatio­nal YouTube stars such as Ali A (real name Alistair Aiken, with 13.6 million subscriber­s) and Vikkstar (real name Vikram Singh Barn, 8 million subscriber­s) made an appearance.

So did home-grown talents including Issa Abdullah, a.k.a. King of Madness, who boasts 1.1 million subscriber­s.

Government­s have taken notice, said Nasheet. He was to set to go to Riyadh to meet with Saudi Arabia’s sports commission to discuss state-sponsored games championsh­ips.

Jallaaf, the media advisor, said the United Arab Emirates’ National Media Council would be establishi­ng a specialize­d department for developing local talent.

“We’re dealing with a different generation, where gamers can also be adults,” he said. “We’re saying if you’re talented, come here, and we’ll support you.”

 ?? Nabih Bulos For The Times ?? BAHRAINI e-sports champion Sayed “Tekken Master” Ahmed Hashem, right, plays “Injustice 2.” A gaming event in Abu Dhabi drew 10,000 people.
Nabih Bulos For The Times BAHRAINI e-sports champion Sayed “Tekken Master” Ahmed Hashem, right, plays “Injustice 2.” A gaming event in Abu Dhabi drew 10,000 people.

Newspapers in English

Newspapers from United States