Los Angeles Times

A Force majeure

‘Secrets of the Empire’ brings virtual reality to the ‘Star Wars’ universe, and it’s a real blast at Downtown Disney’s the Void

- By Todd Martens

Just after donning our virtual reality headsets — and before pulling down the visors to completely surrender to a digital galaxy — four of us would-be rebels were given one major rule: no running. No running? No problem. There were many concerns I had before entering Downtown Disney’s the Void, home to the recently opened virtual reality experience “Star Wars: Secrets of the Empire,” but breaking into a trot wasn’t one of them.

As a skeptical admirer of virtual reality technology, I’m accustomed to the disorienta­tion and even feelings of motion sickness that come from wearing any of the multiple headsets I have in my apartment. So while “Secrets of the Empire” promises excitement — namely a battle with Stormtroop­ers amid a space station built on a potentiall­y unstable lava-filled planet — I was mainly worried that I’d eaten too much for lunch.

After all, “Secrets of the Empire” — a tech showcase as well as a mini canonical entry in the “Star Wars” universe — isn’t sedentary, and it has participan­ts, four at a time, traversing a small, maze-like structure while plugged into the matrix, to mix sci-fi/fantasy film metaphors.

A few minutes into the attraction, however, something unexpected happened: I started running.

Virtually disguised as Stormtroop­ers, our mission was to steal data from the Empire on the volcanic planet of Mustafar, seen in “Revenge of the Sith” and “Rogue One.” Set just before the latter film, familiar faces such as the droid K-2S0 (voiced again by Alan Tudyk) figure heavily in the walk-through attraction, which incorporat­es real-life props and argues that the long, not-yet-ready-for-prime-time medium of virtual reality has a place in the present and not just the ever-mysterious “near-future.”

Moments before I became a rule-breaker, I had been standing on what felt sort of like an outer-space fire escape — in reality a concrete floor in Downtown Disney — and I dropped to one knee to duck behind an iron wall. The cover was necessary, as I was being pelted by blaster fire from virtual Stormtropp­ers, my vest vibrating with each direct hit.

I stood only to raise my own firearm, a relatively weighty toy-like gun. As the Stormtroop­ers bombarded us — from above, below and from hovering spacecraft — we were urged to continue our advance through the space station. And then I ran. Only for a split sec-

ond, as my thoughts suddenly recoiled to remind myself that I was essentiall­y inside an elaborate virtual reality game in Anaheim. But that momentary urge to push past my newfound comrades and bolt down an intergalac­tic corridor was enough to make me realize that the illusion presented by the Void and Lucasfilm’s forwardloo­king ILMxLAB had worked.

I thought, if only briefly, that this was my reality. From here on out, it’d be a rebellion and droids. So long house cat, desk job and all the stress of Earth in 2018.

That’s not to say that “Secrets of the Empire” is 100% perfect. While the vest and headset can mimic the feel of a Stormtroop­er outfit, which resulted in utter fascinatio­n the first time I looked down at my hands and arms and saw them covered in white armor, once or twice, I seemed able to move quicker than images presented to me. Likewise, I remember wondering at one moment why my legs seemed invisible.

Minor quibbles, perhaps, in an excursion that had me and three strangers high-fiving and shouting militarist­iclike orders at one another once we had received our Stormtroop­er makeover.

“On any new platform, it really needs to be social in order to get adoption,” said Cliff Plumer, chief executive of the Void, a Utah-based technology firm. “Obviously, there’s been a lot of conversati­ons about VR the last couple of years, but it hasn’t had that social aspect. That’s why with what we did with ‘Star Wars: Secrets of the Empire,’ we think more consumers will be introduced to this new new form of storytelli­ng.”

“Secrets of the Empire,” which from suiting up to exiting takes about 30 minutes, opened this month in Anaheim and also has a home at Disney Springs in Orlando, Fla. Later this year, the Void intends to bring the experience to the Glendale Galleria. Thus, “Secrets of the Empire” may be the best argument yet for bringing virtual reality to the masses, if not the home.

“We can create these large-scale experience­s in a very small footprint,” Plumer said. “Our goal is to bring these to places to make it more accessible — shopping malls, movie theaters or different types of locations so more people have access.”

Because it incorporat­es physical effects — in a scene where the lava has seeped into the station, the floor gets a little squishy, and guests will even be encouraged to sit at one point — “Secrets of the Empire” is working constantly to counteract any “it’s only a game” impulses.

For instance, I discovered that blasting away at the scenery next to the enemy Stormtroop­ers would create lots of smoke. I fired feverishly, thinking that that might impede their aim, but also found myself actually attempting to wave the mist away.

Situated as it is as a separate experience next door to Disneyland, “Secrets of the Empire” mostly reminded me of trips to Walt Disney World’s Epcot as a youngster, when the Florida park was then partly a showcase for potential future technology. It was always enticing to play with gadgets that not only worked now but also offered a glimpse at where home entertainm­ent could be headed.

Although some of Disney’s smaller rivals in the theme park business have experiment­ed with virtual reality headsets in their parks, including Knott’s Berry Farm, SeaWorld and Six Flags, a digitally created universe doesn’t capture the grandeur of a fully realized, handcrafte­d world such as Disneyland Resort’s Cars Land or New Orleans Square. Instead, “Secrets of the Empire” feels more like a nextcentur­y arcade, and in the same way that coin-op machines once ceded dominance to the Nintendo Entertainm­ent System, the ultimate hope remains for virtual reality to become similarly accessible.

“I love that location in Downtown Disney,” said Vicki Dobbs Beck, who oversees Lucasfilm’s ILMxLAB. “You’re park adjacent, right? I think the Void experience is a really great, intimate, stand-alone experience. And then you can go into the park and have this highly immersive, multi-faceted experience that crosses many, many boundaries. I think that they’re really nice complement­s for one another.”

“Secrets of the Empire” also makes the smart choice of setting its story before the current film trilogy. Inside a virtual reality headset, fastmoving images today still aren’t photo real. The worlds of “The Force Awakens” and “The Last Jedi,” however, emphasize large-scale, human-built sets, meaning a planet such as Mustafar, introduced in the digital-obsessed prequels, translates better to this blast-’em-up experience.

And since lava is hot, the locale allowed the Void to play with temperatur­e to heighten the authentici­ty.

“We were looking for a location that might be familiar to people —they’ve definitely glimpsed it in the films — but they hadn’t actually visited or spent a lot of time there,” Beck said. “It was an interestin­g planet to start with, and added some immediate elements for the hyper-reality — the heat, the lava, etc.”

But alas, no porgs.

 ?? ILMxLAB and the Void ?? “STAR WARS: Secrets of the Empire” is a brand-new hyper-reality experience from ILMxLAB at the Void at Downtown Disney.
ILMxLAB and the Void “STAR WARS: Secrets of the Empire” is a brand-new hyper-reality experience from ILMxLAB at the Void at Downtown Disney.
 ?? Images from ILMxLAB and the Void ?? left, is ready for another engagement in “Star Wars: Secrets of the Empire,” where familiar faces, including the droid K-2S0, figure heavily.
Images from ILMxLAB and the Void left, is ready for another engagement in “Star Wars: Secrets of the Empire,” where familiar faces, including the droid K-2S0, figure heavily.
 ??  ?? TODD MARTENS,
TODD MARTENS,

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