Los Angeles Times

DOES THIS SEEM LIKE A GAME?

Simple and clean yet engaging and playful. Such elements should be borrowed from gaming to help us curate our content menus

- By Todd Martens

Long before Netflix unveiled interactiv­e shows like “Black Mirror: Bandersnat­ch” and “Puss in Book: Trapped in an Epic Tale,” the service was experiment­ing with game-like techniques to keep viewers on its site. The very act of navigating the streamer was itself an elaborate strategy game.

Netflix, after all, isn’t simply a place to binge watch. One can view it as a detailed personalit­y engine, a trait I discovered the hard way when, after a few weeks of inactivity, my account was compromise­d. Where once had been a carefully sculpted yet imperfect roster of recommenda­tions of Netflix originals, independen­t films and tons of animation was now all, more or less, “Desperate Housewives.” So long, “Mary and the Witch’s Flower,” and hello, “NCIS.”

Yes, I had to change my password. But worse, I had to start over at essentiall­y Netflix Level One.

It wasn’t as easy as I had hoped. Navigating the service from scratch after years of cultivatio­n became an elaborate action game of scrolling and selecting while trying to avoid auto-playing trailers — with audio, no less! — and even sometimes passing over the very show or film I wanted to select. In this new era of everything streaming all the time, where high-profile players Disney+ and Apple TV+ will soon vie for our attention and dollars, content exploratio­n matters deeply, as does presentati­on.

The teaser trailer of the streaming era is not a “coming attraction­s” commercial but an icon, a carefully sculpted image and title that must be clean yet not so overly simplistic as to look cheap. In this à la carte era, the streaming services we choose will become our digital mood boards, an interactiv­e, board-game-like setup that will ref lect not just the tastes but the aesthetics of the player. If that sounds over the top, think back to “Sim City,” where menu design and icon creation not only make or break the experience but help drive it.

Look too toward the lessons from Nintendo Switch, the Japanese game-maker’s slick home console that doubles as a portable game machine. Here, menu curation has become something of a hobby among a certain players, so much so that games can be threatened with a boycott for a tacky icon. At least one developer even released a teaser for its updated icon. With so much of our lives in the cloud or manifested on screens, no wonder we want our streamer guides to feel like home.

In this new world, a franchise king such as Disney should have a relatively easy go of things when it launches in November. Nearly all of Disney’s properties are recognizab­le via a symbol alone. And on pages with original content, recommende­d content, new content, vintage content, trending content, fictional content, non-fiction content, internatio­nal content, content you started and stopped, and so on and so forth, a key to not being overwhelme­d is familiarit­y. And some would argue that the key to making a click-worthy and save-worthy icon is in some ways Disney’s ace card. Already I know users will want to tinker with the Disney+ interactio­ns, such as moving a cursor over the word “Disney” and seeing the castle logo materializ­e behind it.

“I often compare a game’s icon to the logo on a superhero’s chest,” writes game designer and USC lecturer Scott Rogers in his game textbook “Level Up! The Guide to Great Game Design.” “Make it memorable, cool, or funny — whatever you think will best sum up your game. Because your icon will become your game’s identity.”

Streaming services increasing­ly reflect the brand that owns them, and this will hold true even more with Disney+ and Apple TV+. Take the bare-boned presentati­on of Amazon Prime, where the text-first display at the top represents convenienc­e more than it does a lifestyle. You’re here for kitty litter, why not come back later for “The Marvelous Mrs. Maisel”?

Netflix has worked overtime to grip our attention and then never let go. When I was off the service for about two months, I returned to a screen displaying several shows I hadn’t heard of. It reminded me of playing the most recent “Red Dead Redemption,” where after a few hours on a Saturday I still hadn’t finished the tutorial and when I came back two weeks later I more or less had to start from scratch, which meant never starting at all.

This is a common affliction for those of us who love games. Game play can be somewhere between 30 hours and never-ending, meaning the one we pick is the one we go to bat with for the rest of the year. This isn’t necessaril­y a negative. A key to our game-influenced digital lifestyle is the illusion of ownership, the appearance of collection­s when, in fact, there are none. These are the virtual clothes of “Fortnite” or the digital badges we earn for completing a mission in “The Last of Us.” This is Netflix saying, “Look at all this stuff you have.”

Early previews of Disney+, both from the company’s fan-focused D23 Expo and video posted from test markets, as well as extensive time spent with the latest incarnatio­n of Apple’s TV app, indicate an attempt to bring a greater sense of order to the streaming arena. Disney, in particular, seems primed for this space, in part because Disney+ is the culminatio­n of the Bob Iger era, a philosophy, as outlined in his autobiogra­phy “The Ride of a Lifetime,” that amid “an explosion of choice ... brands would become even more powerful tools for guiding consumer behavior.” One viewer may want “Marvel” or “Star Wars,” but Disney’s catalog can also be organized topically — “princesses” — or by decade.

Yet while it’s possible to explore a role-playing-game-like assortment of options, Disney+ keeps its primary screens direct with simple animations, unveiling extras and bonus content only to those who seek it. The interface shows a keen awareness of game design, especially in the ability to master the socalled HUD (heads-up display), where directiona­l cues are given to a player. A good HUD is hard to make, but the best gives only informatio­n needed to the player in that specific moment.

Icons that work with subtle and sharp animations dot Apple TV+, as well. A good icon lets users know it has been selected — a click, a change in color. A bad one tells us it’s been selected — loud noises, music, auto-play videos. Bless Apple for letting its trailers, when they appear, start on mute. It’s a shift from Netflix, but an important one, a plea designed to earn attention rather than demand it. I have no idea if “Dickinson” or “For All Mankind” will be great shows, but the slight ways in which their digital cards spring to life let the user know where we are.

Apple has grander ambitions, however. It wants to be the hub through which we access all streaming content: Its app tells us where shows and movies are available to stream or purchase — whether or not they are Apple TV+ content. Even better, you can click straight through and start watching shows on several competing services. This isn’t seamless. Apple showcases services that have opted into the TV app, meaning CBS All Access’ “Star Trek: Discovery” is visible and easy to watch, yet I have to hunt for Netflix’s “The Dark Crystal” and then separately go to Netflix to watch.

The goal is to create an ecosystem — a world — that allows us to linger, an app version of the all-inone-place ability once exclusivel­y held by cable providers. Today, however, a menu isn’t enough. Apple has replaced cable listings of yore with a coldly modern look akin to an upscale furniture store, where clashing styles and looks can live harmonious­ly. It all appears pleasing and aspiration­al — all of this could be yours, it says — at least until you start adding the cost of your various subscripti­ons.

Such design elegance won’t make a good show great or a bad one watchable, but it will stave off one of the gravest sins of the streaming era: being ignored.

 ?? Disney ?? DISNEY+ isn’t available yet, but glimpses so far indicate it will make content control easy and fun.
Disney DISNEY+ isn’t available yet, but glimpses so far indicate it will make content control easy and fun.

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