Los Angeles Times

Disney Web3 begins to take shape

Execs are devising a plan to keep up with the future internet, aka the metaverse.

- By Ryan Faughnder

Walt Disney Co. has brought its characters to life in its theme parks and expanded its franchises through streaming services.

Now it’s hoping to keep up with the times again by preparing for the internet’s next evolutiona­ry leap.

The Burbank entertainm­ent giant has begun developing a strategy for its approach to a future version of the internet that blends the physical with the digital and the virtual, dubbed by futurists, tech executives and investors as the metaverse, or Web3.

This week, Mike White, the Disney executive charged with leading the company’s foray in the space, met with senior Disney leaders to lay out the broad strokes of a metaverse strategy in terms of what they’re calling “nextgenera­tion storytelli­ng,” according to people familiar with the talks who were not authorized to comment.

White has been meeting with leaders throughout various Disney businesses in recent weeks to establish a task force and develop early models for how to best approach the emerging technology, these people said.

This week’s meeting included top Disney leadership such as Disney Media and Entertainm­ent Distributi­on Chair Kareem Daniel and Parks, Experience­s and Products Chair Josh D’Amaro, plus creative executives from parks and Imagineeri­ng, Marvel, Lucasfilm and Industrial Light & Magic.

Disney Chief Executive Bob Chapek has strongly signaled his interest in the metaverse. Speaking to CNBC in February, Chapek called it a “third dimension

of the canvas” for Disney creatives.

“[I]t’s going to take all the great things that we as a media company have with Disney+ and use that as a platform for the metaverse,” Chapek said. “But at the same time, we have something that no one else has, and that’s the physical world, a world of our parks. And so, if the metaverse is the blending of the physical and the digital in one environmen­t, who can do it better than Disney?”

In 2020, a Disney parks executive published an essay on LinkedIn that hinted at a future in which wearable tech and smartphone­s would be used to “transcend the physical and digital barrier.”

Disney declined to comment for this story.

STORYBOARD­ING

The specifics of what Disney’s strategy will look like are not yet formed. A key goal of the meetings is for Disney to figure out what it actually means when it talks about the concept, loosely defined as a new version of the internet based on decentrali­zed digital ledgers known as blockchain­s.

One thing is becoming clear: Disney is not necessaril­y thinking about the metaverse in terms of creating full-fledged digital worlds in the way that Mark Zuckerberg and Facebook parent company Meta Platforms Inc. are trying to do. Don’t expect a VR hug from Mickey Mouse in a virtual park anytime soon.

Instead, White and Disney executives are thinking about ways to better connect physical spaces like the parks to digital ventures such as streaming service Disney+, as well as virtual environmen­ts as they emerge. How, for example, could Disney+ and the Disneyland app’s park navigation service, known as Genie, work together to make a more complete experience?

Chapek in February appointed White as senior vice president of next generation storytelli­ng and consumer experience­s. White, who joined Disney in 2011, previously held roles leading technology groups at Disney divisions including parks, products and experience­s.

The company has already experiment­ed with blockchain-based technologi­es such as NFTs, or nonfungibl­e tokens, which are essentiall­y unique computer code meant to authentica­te ownership of items. Last year, for example, it unveiled a series of “Golden Moments” NFTs resembling statues inspired by stories from Disney, Pixar, Star Wars and Marvel.

Multiple entertainm­ent companies are dipping their toes into metaverse technologi­es. Studios including Sony, Warner Bros. and Lionsgate took part in the NFT craze during the last year or so by minting collectibl­es related to their movies.

Former WarnerMedi­a CEO Jason Kilar earlier this year spoke to The Times about ideas for creating interactiv­e worlds where fans can live and breathe the Wizarding World of Harry Potter virtually. (Kilar departed when Discovery took over WarnerMedi­a assets this month.)

Former Disney CEO Bob Iger, who retired from his post as executive chairman at the end of last year, recently invested in a company called Genies that makes avatars for virtual experience­s.

Analysts have been split on metaverse hype in Hollywood. Some see it as a promising opportunit­y to expand entertainm­ent franchises. Skeptics, though, worry that it’s just the industry’s latest buzzword and that the NFT market in particular is prone to grifts. Developing the technology has not been cheap or easy. Meta Platforms lost $10 billion on its metaverse business, Reality Labs, in 2021.

But Disney could be in a prime position to benefit from innovation­s that bring the internet to life through apps, virtual reality, augmented reality and NFTs.

THE REAL DEAL?

The company is known for building physical worlds at Disneyland and Walt Disney World, like Star Wars: Galaxy’s Edge, that re-create the universe of the films for guests. In a world where people can go to virtual concerts and buy virtual clothes from virtual stores, Disney may spot opportunit­ies.

Disney has a mixed track record when it comes to new technology. Its streaming service Disney+, launched in November 2019 to compete with Netflix, has already grown to about 130 million subscriber­s global subscriber­s.

Less successful efforts have included Disney’s $500million purchase of the digital video creator network Maker Studios and the online video game Club Penguin. Unlike Warner Bros., Disney no longer publishes its own video games, choosing instead to license its properties to game makers. Gaming is essential to most people’s understand­ing of the metaverse.

In February, one analyst, speaking on a Disney conference call to discuss earnings, noted that software developmen­t has been one area in which the company has struggled. As Disney gets further into businesses including the metaverse and sports betting, that will have to change. Chapek said that making technology a core competency of the company would be “top of mind” as Disney expands.

“We realize that it’s going to be less of a passive-type experience,” Chapek said. “And this is a very top-ofmind thing for us because we are continuing over time to augment our skills and the types of people that we attract into the Walt Disney Co. to reflect the aggressive and ambitious technology agenda that we have.”

 ?? Joshua Sudock Disney ?? CEO BOB CHAPEK has called the metaverse a “third dimension of the canvas” for Disney creatives.
Joshua Sudock Disney CEO BOB CHAPEK has called the metaverse a “third dimension of the canvas” for Disney creatives.

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