Los Angeles Times

This studio is playing the long game

‘Ashfall’ won’t be released for years, but Liithos turned to TikTok to build the IP.

- By Jevon Phillips

Whether it’s a hit TV show like HBO’s “The Last of Us” or an interactiv­e theme park land like Universal Studios’ Super Nintendo World, video games are ripe for adaptation and reinterpre­tation.

But what if the game isn’t establishe­d IP? What if the game hasn’t even been released yet?

With “Ashfall,” Liithos Chief Executive and founder Michael Mumbauer and vice president of creative John Garvin (who wrote and created the game) are banking on their characters and immersive world being strong enough to draw fans before any gameplay — first through a five-episode TikTok show that ended Sunday, then with a comic book that will launch in March. All this comes years before the game will be completed.

“Ashfall” explores a postapocal­yptic world set in the Pacific Northwest, where Seattle has been submerged in the ocean for hundreds of years. Climate catastroph­e has changed the world, and civilizati­on has devolved into factions and enclaves. At the foot of erupting Mt. Rainier, Ash Naranjo is taken by the Order of Life Science, who gives him prosthetic arms and other implants.

“For my last game, I literally wrote about 12,000 pages of script,” says Garvin. “That’s like the equivalent of 10 two-hour movies, and that’s really what you need to fill up a game. You need lots of the same thing you need in any medium — plot, character developmen­t, theme. You’ve got to have something important to say.”

With themes of climate change, ideologica­l and political fighting, the mistreatme­nt of people with disabiliti­es and the general erosion of society, “Ashfall” touches on contempora­ry themes that may not be apparent on the surface.

“What I really want to do with ‘Ashfall’ is explore things that are important that are happening now. It’s set a thousand years in the future so that we can get some distance on the things that I see are tearing us apart in the world today. They’re fighting across every possible thing that people can disagree on. Ideologica­l grounds, religious grounds. I see that that could be in our future — which terrifies me.”

Mumbauer says he’s invested in exploring new storytelli­ng platforms. A video game and film industry veteran, he and his team brought to life popular characters like Nathan Drake from “Uncharted” and Joel and Ellie from “The Last of Us.” After working for PlayStatio­n for 13 years, he knows the game world and how to get players to connect. Now, the challenge is how to make that happen without having an actual game to play.

A NEW PLATFORM

“I look at challenges and say, ‘TikTok is such a massive platform and it feels like it’s such an opportunit­y platform for telling stories,’ ” says Mumbauer. “What if there was a way to do what Quibi tried to do, which is shortform storytelli­ng, on a platform which already has an audience that’s ready for it? And what if we did it with an influencer who already understand­s how to do it?”

Mumbauer enlisted Michael Le (who uses the handle @justmaiko), a social media influencer, dancer and storytelle­r with more than 52 million TikTok followers, to help create, with Garvin, a five-episode narrative series debuting weekly on Le’s channel. The Liithos exec was already a fan of the TikToker, whose posts have generated millions of views, whether it’s through his dance videos utilizing highqualit­y special effects or his anime-inspired content.

REVERSE ENGINEERIN­G

“I think it was experiment­al, and we were already writing the comic book,” Mumbauer says. “It felt like the natural way to position the comic adjacent to this because the game is gonna take years. So it felt like, ‘What if we try to build this IP slightly in reverse? Even though we have a gaming background, what if we didn’t start with gaming, but we landed on it?’ ”

The experiment­al gambit seems to have worked. The series has drawn more than 10 million views so far. In creating it for TikTok, Mumbauer toned down his traditiona­l film and video game effects, and Garvin whittled down his concepts to bang out 1½-page scripts for the episodes.

“My thought process was: Give them all the meat, and cut out every part of the fat. It’s 15 seconds. It’s quick and snappy. It’s very ‘get straight to the point,’ ” says Le. “It was really just how can I adapt myself into the story. It kind of blends what I typically do on TikTok with the world of ‘Ashfall.’ I turn into him . ... I’m learning to use these powers that Ash has, and then trying to find my brother.”

Now that Le has establishe­d a look for Ash and his world, the comic book will have to follow. Right? With intellectu­al property, the convention­al thinking is to crosspromo­te everything to establish a visual presence. But even that part of the worldbuild­ing for “Ashfall” is being done in an unconventi­onal way.

“I had to pitch to John: What if you look at this character like it’s already been in the world for 75 years? In ‘Batman,’ over 75 years, Batman has had a lot of different looks. What is the same is the ears, the sigil and the cowl. What you see in the TikTok series isn’t necessaril­y what you’ll see in the comic book series, which isn’t necessaril­y what you’ll see in the game. There will be subtle nuances, but the core pieces are there, and that’s what I think makes an iconic character,” says Mumbauer.

“For artistic interpreta­tion and being transmedia, I think there’s a huge opportunit­y to reach different audiences. Somebody might not have my taste in art. So maybe the TikTok video will really get them excited about this in a way that the comic won’t or even the game footage.”

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 ?? Images from Liithos Entertainm­ent ?? TIKTOK series “Ashfall,” starring Michael Le, and an upcoming comic, below, precede the game itself.
Images from Liithos Entertainm­ent TIKTOK series “Ashfall,” starring Michael Le, and an upcoming comic, below, precede the game itself.

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