7 GAMES THAT CHANGED PC GAMING GRAPHICS
WOLFENSTEIN 3D
Developed primarily by
John Carmack, Wolfenstein introduced the FPS.
SIM CITY 2000
Maxis introduced the iconic isometric perspective, spawning a new genre.
DOOM
It took the visuals of Wolfenstein 3D to the next level with full texture mapping.
QUAKE
Unlike Doom, Quake rendered polygonal models and had true 3D level design.
UNREAL
The Unreal engine combined rendering, AI, and scripting in one package.
HALF-LIFE 2
Valve’s beloved shooter combined crazy Havok physics with high-dynamic rendering. There was a crowbar too.
CRYSIS
Due to how taxing it was, Crysis is the most iconic pixel-pushing game ever.