Maximum PC

7 GAMES THAT CHANGED PC GAMING GRAPHICS

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WOLFENSTEI­N 3D

Developed primarily by

John Carmack, Wolfenstei­n introduced the FPS.

SIM CITY 2000

Maxis introduced the iconic isometric perspectiv­e, spawning a new genre.

DOOM

It took the visuals of Wolfenstei­n 3D to the next level with full texture mapping.

QUAKE

Unlike Doom, Quake rendered polygonal models and had true 3D level design.

UNREAL

The Unreal engine combined rendering, AI, and scripting in one package.

HALF-LIFE 2

Valve’s beloved shooter combined crazy Havok physics with high-dynamic rendering. There was a crowbar too.

CRYSIS

Due to how taxing it was, Crysis is the most iconic pixel-pushing game ever.

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