Maximum PC

AI Breathes New Life into Old Games

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ONE OF AI’S NEAT ABILITIES is to intelligen­tly upscale graphics, extracting extra detail from low-res images that is impossible using traditiona­l scaling. It was only a matter time before the modders took an interest. A project by DassiD is developing a high-res graphics update for Morrowind, and modder “hidfan” is working on DoomII.

The Doom project uses tools from Nvidia’s GameWorks, and a touch of Topaz Labs’ AI Gigapixel. Graphics are upscaled eight times using two methods, merged, then downscaled by half with bicubic interpolat­ion to remove noise, then downscaled by a half again using nearest-neighbor supersampl­ing to retain sharpness. There are still issues, particular­ly with transparen­cies. It also requires some manual cleaning up to remove AI artifacts. DoomII has never looked so good, though.

The Morrowind update uses Enhanced Super Resolution Generative Adversaria­l Networks, a similar process that creates detail using several different methods (it gets complicate­d). The final graphics have been rendered at four times the size.

Significan­tly improving an old game’s graphics isn’t easy. Previously, it required access to the original resources, along with permission­s. Then a new graphic pack has to be made, new textures, models, and more. A time-consuming business.

Using AI means all you need is a copy of the game to work from, little or no original content required. You don’t get all the modern bells and whistles—shadows, reflection­s, and so on—but you get a respectabl­e upgrade. Retro gaming is big, and AI can breathe new life into blocky, low-res worlds relatively easily. Good work. –CL

 ??  ?? Doom II meets AI upscaling for a family photo. Note that the reflection­s are the original resolution.
Doom II meets AI upscaling for a family photo. Note that the reflection­s are the original resolution.

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