Maximum PC

Editors’ Picks: Digital Discoverie­s

Hardware staff writer, Joanna Nelius, and hardware lead, Bo Moore, share what’s been helping them relax

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AROZZI VERONA JUNIOR GAMING CHAIR

Between various jobs, reviewing games, and writing my own stories, I’d already spent a lot of time sitting in front of a computer long before joining

MaximumPC. Years of having bad posture at the keyboard caught up to me. I started getting muscle spasms in my shoulder blades. All the muscles in my lower back felt like worn-out rubber bands. So, I started sitting up pin-straight in my chair.

It’s difficult to maintain that kind of posture for over eight hours a day, if not impossible. I didn’t hurt as much, but I realized that the other issue was my chair. Sure, it was some expensive, ergonomic chair that could adjust in more directions than a Wonkavator, but it was too big.

Few gaming peripheral­s are made with smaller people in mind, and chairs are my nemesis—but then I sat in Arozzi’s Verona Junior Gaming Chair. It’s technicall­y a kid’s chair, but for a petite woman like myself, it feels custom-made. The head and lower back pillows actually hit my head and lower back. I don’t have to sit up like a I’m wearing a corset to have good posture. I don’t care if it was designed for kids. It feels good to sit comfortabl­y. Now, if car makers would put adjustable pedals in cars, that would be great.

$249, www. arozzi.com

HOLLOW KNIGHT

I’m continuing my trend of picking up great PC games more than a year after release (specifical­ly, once they arrive on Switch). This time, I’m heavily into

HollowKnig­ht, which I just finished putting about 50-odd hours into, and am currently sitting at 105 percent completion. (It goes above 100 percent due to DLC content.)

HollowKnig­ht is a game that my friends and colleagues raved about at launch, but I wasn’t super-interested in playing a metroidvan­ia on PC. Instead, I waited for the Switch release, which finally arrived in mid-2018, right around the time I was deep in IntotheBre­ach. After clearing out a few other games from my backlog, I finally picked up HollowKnig­ht over the holidays, and I haven’t put it down since.

The game is damn hard, with tight platformin­g and challengin­g enemies, but most have a pattern to their combat that makes encounters more of a puzzle to solve than a fight to win. It’s also dripping with setting, and tells its story much more through your exploratio­n of the world rather than any one line of dialogue. I’m reaching the end now, but I still have a few boss fights to tackle and secrets to uncover. I can’t recommend it enough.

$15, www.hollowknig­ht.com

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