Maximum PC

AUDIO SUPERTEST

We get hands-on with 9 kick-ass headsets

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SOUND is just as important as vision. It is everywhere around you, and can take your mind away to wherever you want. Sometimes you can’t always put your finger on why you like a sound, you just like it. That’s why judging audio quality is a tough review process to trust. Everyone’s ears are different, and we pick up every sound in our own way. Every click, cry, sigh, laugh, shout, car, plane, melody—you name it, we are all going to hear it a little differentl­y to the next person.

Over the last half a century, audio listening has become a staple of day-to-day life. Whether that is starting your day by waking up to your favorite 1980s thrash metal song, walking the dog to some Cher (we know you people are out there), or you are more on the commercial side, with conference calls from nine to five—audio listening has pushed its way into everyone’s homes. –SAM LEWIS

THE JOURNEY OF PERSONAL AUDIO LISTENING

THE MUSIC WORLD as it stands is a strange one. As a whole we no longer own music. Streaming is the done thing, and it has fundamenta­lly changed the way we consume music. Meanwhile, everything is going wireless—less is more, cables seem old-fashioned, and the chances of you seeing someone walking around looking like a special agent with buds in their ears is increasing. However, can streaming bring the music industry back up to track where it was in its heyday? Potentiall­y, but first, we must look at how we got here.

REVOLUTION­ARY SOUND

1877, remember it? Well, it was the start of it all, with the invention of the cylinder phonograph, the first real commercial sound reproducer. It enabled people to listen to music from the comfort of their own homes. In essence, it was extremely revolution­ary and has changed the way we listen to music ever since. It worked mechanical­ly using a needle that traced the groove on the cylinder, vibrating the needle back and forth. These vibrations hit the diaphragm, creating sound waves that you can hear out of a large horn, creating the music.

A decade later saw the introducti­on of Emile Berliner’s gramophone. It worked in a similar manner, but instead of a cylinder, it utilized discs, technicall­y making it the first “record player.” Berliner’s gramophone took what made the phonograph revolution­ary and improved it, and was itself developed over the following decades. Recording traced a line along a rotating zinc disc that was coated in wax and oil. Then, the disc had to be electropla­ted, creating a negative disc with grooves that projected outward. This could then be used as a master to imprint other discs, making it possible to quickly mass-produce records. After experiment­ing with different materials, Berliner settled on using rubber and later a shellac compound for his discs. These were far easier to mass-produce, store, and were more durable than cylinders, and became the dominant format going forward.

Let’s fast-forward to 1948 and the introducti­on of the LP (long-player). Peter Carl Goldmark made a record out of plastic vinyl that could be recorded on both sides, allowing for multiple songs on one record. Although traditiona­l records stayed in the market for decades, the LP took sound recording to the next level. The LP helped to develop the music industry into what we know today.

In the 1960s and 1970s, turntables became a lot more popular commercial­ly, with the introducti­on of stereo playback. They used the same concept as phonograph­s and gramophone­s but with electrical components, making them more efficient and easier to use. Stereo playback could produce louder and clearer sounds.

Skip back a bit towards the late 1950s, though, and alongside vinyls was the creation of the RCA magnetic tape, yet again revolution­izing the music industry. It wasn’t an instant success, but it allowed recording on a smaller device for greater portabilit­y. Car manufactur­ers using this technology led to the tape’s rapid rise in popularity, and by the late 1960s many cars offered eight-track players. For the first time it was possible to listen to music while you drove.

Sony hit the nail on the head with the Walkman in 1979, transformi­ng personal audio listening to a very similar form factor to what’s used today—the personal music player. You could take cassette music with you anywhere you wanted. The freedom this gave was massive, and has only been improved on since.

THE DIGITAL AGE

The mid 80s saw the rise of the digital era. CDs took full form and flooded the music market. A “compact disc” version of a record, it required lasers to read the data off of a track instead of a needle. A smaller form factor made production easier and more accessible.

Unfortunat­ely, CDs started to plummet in the early 2000s with the introducti­on of online music sites such as Napster. Piracy became a huge problem, hitting the music industry hard as illegal file-sharing of music boomed. The damage was done immediatel­y, and sharing music on the internet remains to this day.

Personal digital audio listening became huge as the Walkman was replaced by MP3 players and the mega-popular iPod. It was now possible to store whole libraries of your favorite music right in your pocket with one of these devices, creating a huge increase in download sales. Also, with CD burning you could take your beloved CDs and turn them into MP3 files. Although CD sales dwindled more and more, they were and are still usable today.

The final step in the journey was the introducti­on of music-streaming sites in the mid 2000s, paving the way for the future of music listening and the decline of physical copies. It’s given people the opportunit­y to access music at the click of a button. Sites like Spotify in 2011 managed to license a huge library of music—the first one to do so. From then on, streaming music has become the most popular and accessible way to listen to songs. Music is with us everywhere we go now, and we have quick and easy access to the world’s library of music at our fingertips on almost any device.

AUDIO’S IMPACT ON THE GAMING WORLD

TO PUT IT LIGHTLY, sound is colossal when it comes to gaming, and has been even back from its humble beginnings. Commercial gaming started to take shape back in the 1970s. The quintessen­tial classic game of Pong is as simple as it gets by today’s standards. However, the implementa­tion of the “beeps” and “bops” adds to the game. Even though you can see you have hit the shot, you get to hear it too. Strangely it’s satisfying, and it gives you a feeling of confirmati­on without you really realizing it.

Through simple soundtrack­s or repetitive noises, audio can soon become a huge part of the brand identity for a game. Pacman is heavily known for its “waka waka” sound—you hear that and you think Pacman. For a gaming franchise, that is gold. In a way, sound engineerin­g can be seen as an advertisem­ent. It works in the same way—you hear something catchy or repetitive and it’ll get stuck in your head, along with the image you pair it with. Clever, right?

Let’s move on a little bit. Gaming and audio have taken another big leap forward. You may not think it straight away, but the art and engineerin­g that goes into the audio of a game are just as important as the visuals. Sound gives a whole other dimension of immersion. It can put you straight into the center of a war-torn town, the driver’s seat of a V8 muscle car, an intergalac­tic battleship, a desolate haunted forest. You name it, there is a sound for it. Sound sets the ambience and the scene for your mind to be taken away to another place. Audio immersion is therefore vital in video games.

BE IMMERSED

Gaming through your tv/monitor speakers seems to be something that only is done by “casual gamers” or in a social setting. Headsets are the preferred option for many when it comes to jumping online and busting up some noobs. The benefit you get from listening to games through a headset is a massive advantage over other gamers, especially in the competitiv­e side of the gaming world. Directiona­l audio and an increase in audio quality adds so much detail and immersion to help keep you focused in the game.

Game developers focus a significan­t amount of their time on perfecting sound engineerin­g because of the importance of the ambience, and the increase in the use of headsets. Sound progressio­n has to keep up with the rapid progressio­n of video graphics, and for us that is extremely exciting. Gaming would be very empty without the realistic, immersive sounds we now take for granted.

HOW DRIVERS WORK

DRIVERS ARE the main powerhouse in a headphone, creating the sound waves we pick up. It’s the engine block behind the hood, if you will. Basically the science behind headphones is that each driver uses electricit­y and a diaphragm to compress and decompress air. This creates a vibrating pressure wave that your eardrums pick up when said compressio­n is fast enough.

DYNAMIC DRIVERS

The most common form of driver in the headphone market by far, dynamic drivers work by using a coil of very thin wire. The electrical­ly charged part that contains the data necessary to produce the sound is sent through it. By doing so this then creates a magnetic field reacting with a magnet that is located near the center of the driver. This electromag­netic reaction is where we start to get the wave effect. It forces the coil that is attached to the center of the diaphragm to move forward or backward in a rapid motion, the speed of which varies depending on the strength of the electrical part. As a result of this, the driver’s diaphragm moves, which the coil is attached to. When this is done in a fast sequence, the surroundin­g air is compressed and decompress­ed, creating sound waves that our ears magically turn into sound. Out of the three drivers, the dynamic driver is the simplest technology, thus making it the most available driver on the market.

PLANAR MAGNETIC DRIVERS

Planar magnetic drivers aim to provide a far more sophistica­ted listening experience by reducing the degree of non-linear distortion. At higher volumes, dynamic drivers have a tendency to warp sound. However, planar magnetic headphones get around this by using two magnetic fields placed on each side of the driver. Diaphragms used in these drivers are also far lighter and are attached using a multitude of flat capacitors across

The rise of headphone use is driving the technology ever forward.

its surface, instead of a wire coil in the center. This pushes the charge across the entire diaphragm rather than pushing the charged part directly through the thin wire coil to produce the vibrations. With the help of an increased surface area, it is possible to replicate sound at higher volumes without losing out to non-linear distortion. The result of this is an increase in clarity, and a much more accurate

soundscape.

ELECTROSTA­TIC DRIVERS

Sitting proudly in the audiophile driver’s throne are electrosta­tic drivers. They are far from cheap or portable. Electrosta­tic driver headphones are powered through an electrosta­tic amplifier or energizer. Instead of relying on conductive material to move the diaphragm, the whole diaphragm itself moves. Fitted between two metal plates is a super-fine sheet of electrical­ly charged fabric. This way the entire diaphragm can be pushed or pulled toward either plate. The headphones produce the vibrations required to compress the air, creating sound waves with no discordanc­e.

HOW TO MEASURE HEADPHONES

Measuring sound is divisive. Quantitati­ve data is important when looking at a piece of audio equipment, but it isn’t the be-all and end-all of what sounds good or not. Many headphone specs, such as frequency response and headphone impedance, may leave buyers confused as to what that actually means, so we will break these down now and talk about the science behind the specs.

One of the main specs looked at are drivers. Luckily we have gone through the types of driver already, just not driver size.

Most consumers see driver size as the bigger the better. This isn’t strictly true. Driver sizes range from around 6-12mm in earphones to sizes of 20-50mm in standard headphones. The general advantage of having larger drivers is more controlled bass, but it is not necessaril­y louder and more powerful. The type of driver is more important in understand­ing how a driver sounds.

Another key spec found on headphones is impedance, whichis measured in ohms (Ω). The lower this is, the less power you will need to drive the headphones, and vice versa. If a headphone has an impedance of 1-32ohm it can be powered by something like a smartphone. 33-100ohm may require a portable amplifier to push a high volume out of the headphones. If it is over 100ohm you’ll need an amplifier— portable devices won’t have the oomph to power these. The higher the ohm the better the headphones treat the electrical current, producing richer sound.

Finally, frequency response is a phrase thrown around by a lot of manufactur­ers. It’s measured in Hz or kHz. Humans can only really hear frequencie­s of up to 20,000Hz at the most, so why would manufactur­ers boast of frequencie­s up to 60,000Hz? Well, generally this means that the headphones have no problems reproducin­g sounds in the very high frequencie­s.

Overall, the main specs to look out for when looking at headphones are the actual type of driver, the size, and the impedance level. These should give you a general idea of whether the headphones will pack a punch or not.

IMPROVE YOUR SETUP

IF YOU ARE AN AUDIOHEAD with a good pair of headphones looking to get more out of them, then you could be after a DAC / headphone amp. A digital audio converter takes digital data and transforms it into an analog audio signal. This audio output signal is then sent through a pre-amp and into an amplifier. When you are listening to a digital recording, you are actually listening to an analog signal that’s already been converted by a DAC. Without DACs we wouldn’t be able to experience the benefits of digital audio. When a record is being produced, the sound is recorded in analog and converted to digital for storage purposes. The DAC simply decodes this back to analog for it to be listenable.

By improving your DAC, you will be able to produce a sound quality far superior to that of your measly phone or standard PC’s integrated sound card. A DAC converts a bitstream of 1s and 0s into analog signals. Unfortunat­ely it doesn’t always convert these to a consistent timing sequence, resulting in what is known as “clocking errors.” It sounds more confusing than it is. In playback, you will hear “clocking errors” as a jitter. Standard DACs found in phones and computers aren’t as wellequipp­ed to deal with clocking errors, resulting in more jitter. Most external DACs are set up to deal with these issues. For most PCs and phones the best bet is to use a USB DAC— most are plug and play. For home stereo setups, there’s a much wider variety to choose from. It is an easy way to improve your existing audio listening experience.

HOW WE TESTED

AUDIO TESTING falls into another category of testing for us at MaximumPC— it’s not as simple as running it through some software, getting some numbers, and sticking it in a fancy bar chart. “Subjective” is one way to put it. The true nature of sound testing falls into the ears of the listener, and unfortunat­ely quantitati­ve data doesn’t always paint a perfect picture. For our headphones here, we have a few tests that they have all had to face. We have gaming headsets too, so we wanted to see how well they all perform for both music listening and gaming.

Firstly, we wanted fair and honest group testing. Before listening, we delved into the sound settings in Windows to make sure that the default format for all the headphones and headsets was running at the highest possible bit and Hz rating they could. This ensured that the headphones weren’t restricted via a software setting. No EQs have been used either, as this could favor some and disadvanta­ge others.

We picked Tidal as the streaming site of choice. Tidal offers some of the bestqualit­y streaming on the market right now, with lossless audio files, ensuring that we’re not faulting the headphones because of poor-quality files. We selected a range of genres when choosing the tracks, making sure that they are all master files in Tidal—the highest quality you can get on the site.

For gaming, we didn’t mess around with EQs in the game and just used default settings. We tested on CallofDuty ModernWarf­are:Warzone, ForzaHoriz­on 4, AlienIsola­tion, and GrandTheft­AutoV. Using a range of games and song genres should show how the headphones handle different aspects of audio listening, and whether they perform well under the pressure, or crumble.

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 ??  ?? The Walkman revolution­ized the way we listen to music.
The Walkman revolution­ized the way we listen to music.
 ??  ?? The wax cylinder phonograph helped set us on the path to home audio bliss.
The wax cylinder phonograph helped set us on the path to home audio bliss.
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 ??  ?? sounds lift games to a whole new
level of realism and immersion.
sounds lift games to a whole new level of realism and immersion.
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 ??  ?? LPs were another major step forward in home music listening.
LPs were another major step forward in home music listening.
 ??  ?? Audio is subjective, so it is hard to reach quantative judgements.
Audio is subjective, so it is hard to reach quantative judgements.
 ??  ?? Under the sleek outer design there’s some serious tech at work.
Under the sleek outer design there’s some serious tech at work.
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 ??  ?? A DAC can help you unlock your setup’s full audio potential.
A DAC can help you unlock your setup’s full audio potential.
 ??  ?? Tidal’s streaming service offers extremely high-quality audio files.
Tidal’s streaming service offers extremely high-quality audio files.

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