Maximum PC

Machine of the Month: MSX2 (1985)

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THIS MONTH, WE HEAD back to Japan to revisit the MSX standard with its 1985 sequel, the MSX2. While the original MSX machines were fairly middle-of-the-road 8-bit microcompu­ters, the second-generation version gained a big jump in performanc­e. The MSX2 introduced key improvemen­ts to the base RAM (64K to 512K), video memory (64K to 128K, with higher resolution, more color, and support for vertical scrolling), and sound chip specificat­ions. For fans of the Sega Master System and Nintendo Famicom (NES), MSX2 computers provide a genuine alternativ­e that will make any Japanese game geek salivate. –JOHN KNIGHT

YOU’LL NEED THIS

AN INTERNET CONNECTION

A DECENT BROWSER

Get openMSX at openmsx.org or WebMSX at https://webmsx.org/

1

A POWERFUL UPDATE

The MSX was a standard for 8-bit microcompu­ters developed by Microsoft Japan in cooperatio­n with the ASCII Corporatio­n. If every MSX computer had a set of standardiz­ed components, software written for one should, in theory, work on any other.

>> In May 1985, the MSX2 standard was announced, bringing a substantia­l performanc­e, but remaining backward compatible with the MSX.

>> While the new MSX2 standard was designed by the ASCII Corporatio­n, Microsoft continued their software support for the system with MSX-DOS 2.0, which came on a separate cartridge and closely resembles MS-DOS 3.3.

>> Curiously, the MSX2 uses the same 3.58MHz Zilog Z80A CPU found in the original MSX—its substantia­l power gains come from its other components.

>> Where the old MSX usually had between 32-64KB of RAM (8KB minimum), the MSX2 starts at 64KB, with other models ranging from 128KB to 512KB.

>> Video processing was enhanced with its new Yamaha V9938 VDP. This 21MHz powerhouse was usually coupled with 128 KB of VRAM, allowing 16 colors from a 512 color palette @ 512 x 212, or 256 colors @ 256 x 212. Sprite handling is especially improved with a maximum of 32 sprites on-screen using 16 colors.

>> Sound received a minor upgrade with the Yamaha YM2149 sound chip, a clone of the General Instrument­s chip found in the MSX with small improvemen­ts. However, in 1986 Konami, in collaborat­ion with Toshiba, released the SCC “Sound Creative Chip”—a much more advanced chipset. Although it was originally used only in game cartridges, clever workaround­s spawned a new scene of demos, music disks, and sound utilities.

2

GAMING

On the whole, MSX2 gaming is an impressive experience, with graphics, sound, and gameplay that often exceeds the kind of gaming found on the Master System or NES.

>> However, MSX2 machines have a strange Achilles’ heel: they don’t have hardware-assisted four-way scrolling, which was essential for the kind of 2D platformer­s and RPGs that eventually ruled in the 1980s.

>> This often resulted in a strange gaming experience, where graphics were often sharper and more detailed than anything from Sega or Nintendo, but many games used simple flickscree­n designs, as found on an Amstrad or ZX Spectrum.

>> Neverthele­ss, the MSX2 provides some brilliant gaming, especially for Konami fans. Of particular note are the first two MetalGear games, which are the real first two installmen­ts, not the games released by Nintendo.

>> Some other famous Konami titles include Vampire Killer (1987), a variant on Castlevani­a; an enhanced version of King’sValleyII (1988); and SpaceManbo­w (1989), a sophistica­ted scrolling shooter with impressive story animations.

>> Beyond Konami’s range, other noteworthy titles include ShinMaou Golvellius (1988), PsychoWorl­d (1988), Aleste (1988), and Aleste2 (1989).

3

LEGACY

Although Japanese sales went well, the concept did not become the worldwide standard Microsoft had planned. Microsoft pulled out of the MSX project in 1986, leaving the ASCII Corporatio­n to continue alone.

>> With all the different manufactur­ers worldwide, researchin­g MSX sales numbers produces wildly varying figures, from estimates of 5 million sales worldwide to 9 million in Japan alone. Write in if you know the answer.

>> In 1988, ASCII updated the standard with the MSX2+, which upgraded the video processing, allowing 19,268 colors instead of 512. An FM-PAC cartridge was also included, with better audio and more sound channels. The MSX2+ was only available in Japan and Korea.

>> The series ended with the TurboR in 1990: a 16-bit machine that wasn’t fully backward-compatible with the previous generation, and only produced by Panasonic.

4

EMULATION

When we covered the original MSX, we chose openMSX as our preferred emulator, but we’d now recommend WebMSX. Although we wouldn’t normally choose browser-based emulators, WebMSX is solid and doesn’t require system ROMs.

>> If you would still prefer an offline applicatio­n, see our March 2021 issue, which has instructio­ns for openMSX. Both WebMSX and openMSX have MSX2 support, but WebMSX is easier to use.

>> To get started, just visit webmsx.org and WebMSX will load a BASIC prompt, ready to run anything you like. (If a file is compressed in ZIP format, you can open it without extracting it).

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LOADING CARTRIDGES

Cartridges are the easiest format to use. To load a cartridge file, either click the “load files” link or drag and drop a file onto the browser window. Or load the cartridge manually by clicking one of the icons at the bottom of the WebMSX window, and choosing ‘Load ROM Image’ from the pop-up menu.

>> The emulator will reset and load straight from the cartridge. If you’re finished with your cartridge and want to perform other tasks, use the cartridge menu to remove the image.

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LOADING DISKS

It’s worth browsing the disk menu. Other than “Load Disk Images”, you can “Add Boot Disk” or “Import Files to Disk”. >> Unlike cartridges, simply loading a disk won’t do anything, but don’t panic. Most disks have an MS-DOS style autoexec.bat (or .bas) file. Reset the virtual MSX by clicking the Power icon, followed by Reset, and most disks will boot automatica­lly.

 ?? ?? >> Metal Gear (1987) on the MSX2 marked the true beginning of the series. The famous Nintendo version was made by a different team and had no input from the original creator Hideo Kojima.
>> Metal Gear (1987) on the MSX2 marked the true beginning of the series. The famous Nintendo version was made by a different team and had no input from the original creator Hideo Kojima.
 ?? ?? >> With better video processing, MSX2 gaming was much improved.
>> With better video processing, MSX2 gaming was much improved.

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