Maximum PC

THE NEED FOR COMPRESSIO­N

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THE PRIMARY REASON for any video codec—coder/decoder—is to enable the transmissi­on of content without requiring lots of bandwidth. Take a standard movie with a 1080p resolution, running at 24fps: 1920 × 1080 × 24 (fps) × 3 (bytes per pixel) × 8 (bits per byte) = 1,194,393,600 bits of data for every second of uncompress­ed video. People with faster than gigabit connection­s might be able to handle that sort of data stream, but it’s inefficien­t.

But 1.2Gbps of data is only for 24fps content. A graphics card running at 1080p and 60Hz sends 3Gbps of data to the display. Modern high refresh rate displays can transmit at up to 54Gbps in the case of AMD’s DisplayPor­t 2.1 connection—4K at 240Hz for instance needs about 48Gbps. But sending gigabits of data over an HDMI or DisplayPor­t connection is one thing; sending it over the internet or storing content on a hard drive or SSD is another.

Using a video codec is like using JPG or PNG compressio­n for images, rather than uncompress­ed bitmaps, but with video, there’s a third dimension available. Where a high-quality JPG file might be able to reach compressio­n ratios of 12:1, video codecs can take uncompress­ed video and deliver good-quality alternativ­es with compressio­n ratios of 250:1, 500:1, and even 1000:1 or more. And it’s a good thing because it’s what makes video streaming practical.

When you watch a 4K 60fps YouTube video, your PC sends around 12Gbps of data to your monitor. Your internet connection probably only has to deal with about 20Mbps. But not all video codecs are created equal, with difference­s in the algorithm, hardware requiremen­ts, and licensing costs. We’ve covered the three major contenders below.

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65in rear projection TV was released at $3,000 in 2004.
The Sony Large screen 65in rear projection TV was released at $3,000 in 2004.

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